StatusLive Servers online11,791 Players65,961 Populated3,606 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S8391Server sheetchecked 3d ago

Aussie PvE | Modded | AU/OCE

Offline 157.211.49.86:28115 checked 3d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#8,391top 38%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Aussie PvE | Modded | AU/OCE
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 06:20 UTC21d ago 1 – running 0
Thu 1 Oct, 21:25 UTC FW27d ago 1 halved by day 1 5.4 days 0
Thu 24 Sep, 04:05 UTC34d ago 1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
vanilla +OC · groups of 16+ · monthly · 1 on average
0 / 75
02
Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average
5 / 100
03
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 119 on average
42 / 100
04
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 60 on average
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05
Rustafied.com - AU LongOC · groups of 16+ · monthly · 32 on average
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06
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Aussie PvE | Modded | AU/OCE, and is it online now?

The current state of Aussie PvE | Modded | AU/OCE is offline, with the last sighting 3 days 18 hours ago. 58 of 168 hours up over the last 7 full days, which is 35% of the time. First seen by Rust Graphs on 23 September 2026.

What location is recorded for Aussie PvE | Modded | AU/OCE?

Its name points to Oceania, though Aussie PvE | Modded | AU/OCE publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 157.211.49.86:28115.

On which Rust version is Aussie PvE | Modded | AU/OCE running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Aussie PvE | Modded | AU/OCE. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Aussie PvE | Modded | AU/OCE?

No response from Aussie PvE | Modded | AU/OCE; the server was last seen 3 days 18 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does Aussie PvE | Modded | AU/OCE hold?

Over the last seven days, Aussie PvE | Modded | AU/OCE records #8,391 for player hours: the top 38% of all ranked servers.

Wipe times

What is recorded on Aussie PvE | Modded | AU/OCE on wipe day?

The recent wipes averaged a busiest count of 1 players. At 17 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.5.

On Aussie PvE | Modded | AU/OCE, when do wipes occur?

Aussie PvE | Modded | AU/OCE wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 21 days 15 hours ago.

Settings

Which rules and settings are recorded for Aussie PvE | Modded | AU/OCE?

Gather rate for Aussie PvE | Modded | AU/OCE: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Aussie PvE | Modded | AU/OCE loaded?

Aussie PvE | Modded | AU/OCE runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Aussie PvE | Modded | AU/OCE?

The Rust Graphs lists that carry Aussie PvE | Modded | AU/OCE are: Oceania servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Aussie PvE | Modded | AU/OCE?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Aussie PvE | Modded | AU/OCE publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Aussie PvE | Modded | AU/OCE?

Enter client.connect 157.211.49.86:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded