DWG RG-S12697Server sheetchecked 14h ago
ODYSSEY PVE DEV
Offline 157.250.193.154:28045 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:31 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is ODYSSEY PVE DEV, and is it online now?
The current state of ODYSSEY PVE DEV is offline, with the last sighting 14 hours ago. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days the record is 21 of 168 hours up, 12% of the time. First seen by Rust Graphs on 13 September 2026.
Is ODYSSEY PVE DEV stable in the figures recorded?
The last 48 hours give an average of 196 server fps and a floor of 22. Counted at its highest: 57,224 entities, buildings, deployables and the rest of the world included. 2,469 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for ODYSSEY PVE DEV?
There is no region published by ODYSSEY PVE DEV. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 157.250.193.154:28045 is its address.
On which Rust version is ODYSSEY PVE DEV running?
On Windows, ODYSSEY PVE DEV runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on ODYSSEY PVE DEV?
The latest refresh records ODYSSEY PVE DEV as offline, last seen 14 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 22:00 UTC: 1 players.
What rank has been recorded for ODYSSEY PVE DEV?
Over the last seven days, ODYSSEY PVE DEV records #12,697 for player hours: the top 57% of all ranked servers.
Schedules
On ODYSSEY PVE DEV, when do wipes occur?
Too few wipes are on record for ODYSSEY PVE DEV to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 34 hours ago.
Settings
Which settings does ODYSSEY PVE DEV run, and what rules?
The name of ODYSSEY PVE DEV records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
What is the map for ODYSSEY PVE DEV?
Size 3,200 with seed 1234: that is the procedural map ODYSSEY PVE DEV runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does ODYSSEY PVE DEV appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry ODYSSEY PVE DEV are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
On ODYSSEY PVE DEV, what is meant by each tag?
The game's server browser reads these tags from ODYSSEY PVE DEV: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join ODYSSEY PVE DEV?
Connect with client.connect 157.250.193.154:28045: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.