DWG RG-S15353Server sheetchecked 10m ago
Rust for down syndromes
Online 157.85.85.105:24659 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:24 UTC18d ago | 3 | – | running | 0 |
| Sun 4 Oct, 14:46 UTC24d ago | 4 | halved by day 1 | 5.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Rust for down syndromes, and is it up?
Right now, Rust for down syndromes is recorded as online. Counted from its reported uptime, the last restart was about 3 days 8 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 3 October 2026.
Is Rust for down syndromes stable in the figures recorded?
Average server fps over the last 48 hours is 235; the lowest was 216. Counted at its highest: 15,093 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,972 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Rust for down syndromes hosted?
There is no region published by Rust for down syndromes. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 157.85.85.105:24659 is its address.
What Rust version is recorded for Rust for down syndromes?
On Linux, Rust for down syndromes runs Rust network protocol 2635 and build 167398. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for Rust for down syndromes?
0 of 40 slots on Rust for down syndromes are taken at the latest refresh. The seven-day mean on this server is 0 players.
What rank has been recorded for Rust for down syndromes?
Within the top 69% of all ranked servers: Rust for down syndromes at #15,353 for player hours, seven days recorded.
Wipe times
What happens on Rust for down syndromes on the day of a wipe?
The recent wipes averaged a busiest count of 4 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
On Rust for down syndromes, when do wipes occur?
Too few wipes are on record for Rust for down syndromes to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 18 days 15 hours ago.
Map and rules
Which rules and settings are recorded for Rust for down syndromes?
The name of Rust for down syndromes records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Rust for down syndromes loaded?
Size 2,000 with seed 6738: that is the procedural map Rust for down syndromes runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Rust for down syndromes appear among the Rust Graphs lists and filters?
On Rust Graphs, Rust for down syndromes is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Rust for down syndromes?
Tags published by Rust for down syndromes, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Rust for down syndromes?
Connect with client.connect 157.85.85.105:24659: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.