DWG RG-S15344Server sheetchecked 7m ago
A Sharkbite test server
Online 157.85.85.10:22459 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is A Sharkbite test server online, and what uptime has been recorded?
A Sharkbite test server is up at this moment. The uptime it reports puts the last restart at about 2 days 8 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 4 October 2026.
What does the recorded performance of A Sharkbite test server show?
120 server fps on average over the last 48 hours, and never under 34. Counted at its highest: 69,296 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,273 MB. Players feel low fps and a climbing entity count as lag.
In which location is A Sharkbite test server hosted?
There is no region published by A Sharkbite test server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 157.85.85.10:22459.
On which Rust version is A Sharkbite test server running?
The platform is Linux and the version is Rust network protocol 2635 and build 167231 on A Sharkbite test server. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for A Sharkbite test server?
At the last refresh, A Sharkbite test server recorded 0 players across 25 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does A Sharkbite test server hold?
Player hours over seven days place A Sharkbite test server at #15,344, within the top 69% of ranked servers.
Wipe data
On A Sharkbite test server, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for A Sharkbite test server?
The record of A Sharkbite test server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 20 days 12 hours ago the current world was made.
Settings
Which settings does A Sharkbite test server run, and what rules?
The name of A Sharkbite test server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has A Sharkbite test server loaded?
Size 3,600 with seed 50000: that is the procedural map A Sharkbite test server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Filters
On Rust Graphs, which lists and filters contain A Sharkbite test server?
On Rust Graphs, A Sharkbite test server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on A Sharkbite test server?
The game's server browser reads these tags from A Sharkbite test server: gmrust (Game mode): Survival in standard Rust style; mp25 (Max players): 25 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs167231 (Build): Build: 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is A Sharkbite test server joined?
In Rust, press F1 and type client.connect 157.85.85.10:22459 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp25,ptrak,$r?,v2635,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp25
ts8
v2635
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.