DWG RG-S7424Server sheetchecked 11m ago
A Shockbyte Rust Server
Online 157.85.85.140:22220 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:57 UTC4d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for A Shockbyte Rust Server, and is it up?
Right now, A Shockbyte Rust Server is recorded as online. About 4 days 4 hours ago is when it last restarted, measured from the uptime it reports. 88 of 96 hours up over the last 4 full days, which is 92% of the time. On 23 October 2026 is when Rust Graphs first saw it.
Is A Shockbyte Rust Server stable in the figures recorded?
236 server fps on average over the last 48 hours, and never under 222. Counted at its highest: 8,402 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,189 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is A Shockbyte Rust Server hosted?
A region is not published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 157.85.85.140:22220.
What Rust version is recorded for A Shockbyte Rust Server?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A Shockbyte Rust Server. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on A Shockbyte Rust Server?
Current player count on A Shockbyte Rust Server: 0, of 40 slots. Averaged across seven days, the player count is 0, with a peak of 3.
What rank has been recorded for A Shockbyte Rust Server?
Over the last seven days, A Shockbyte Rust Server records #7,424 for player hours: the top 33% of all ranked servers.
Wipe times
On A Shockbyte Rust Server, what does the data show for wipe day?
An average of 3 players was recorded at the busiest point of its recent wipes. At 3 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on A Shockbyte Rust Server?
The record of A Shockbyte Rust Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 4 days 9 hours ago the current world was made.
Map and rules
What settings and rules apply on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has A Shockbyte Rust Server loaded?
Seed 50000 and size 1,500 define the procedural map A Shockbyte Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry A Shockbyte Rust Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on A Shockbyte Rust Server?
Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
By what method do you join A Shockbyte Rust Server?
In Rust, press F1 and type client.connect 157.85.85.140:22220 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.