StatusLive Servers online11,702 Players66,491 Populated3,572 Wiped · 3 h116 Interval5 min Date28 OCT 2026

DWG RG-S3919Server sheetchecked 11m ago

A Shockbyte x Discord Production Rust Server

Online 157.85.85.36:25545 checked 11m ago

moddedoxide
Connect
Players now 5/ 125 4% full
7-day average5peak 9
Rank#3,919top 18%
Last wipe18h agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeakWipe
02.557.51017:0020:0000:0003:0007:0010:00Wiped Tue 27 Oct, 17:17 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte x Discord Production Rust Server
Fig. 2

Server performance

Server fpsWipe
05010015020017:0020:0000:0003:0007:0010:00Wiped Tue 27 Oct, 17:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for A Shockbyte x Discord Production Rust Server, and is it up?

At this moment A Shockbyte x Discord Production Rust Server is online. The uptime it reports puts the last restart at about 1 hours ago. First seen by Rust Graphs on 27 October 2026.

How does A Shockbyte x Discord Production Rust Server perform, as measured?

91 server fps on average over the last 48 hours, and never under 74. Counted at its highest: 119,892 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,764 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for A Shockbyte x Discord Production Rust Server?

There is no region published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 157.85.85.36:25545.

On which Rust version is A Shockbyte x Discord Production Rust Server running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A Shockbyte x Discord Production Rust Server. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on A Shockbyte x Discord Production Rust Server?

5 of 125 slots on A Shockbyte x Discord Production Rust Server are taken at the latest refresh. The seven-day mean is 5 players; the peak over the same period is 9. The 48-hour peak falls at 23:00 UTC, averaging 8 players.

In the rankings, which position does A Shockbyte x Discord Production Rust Server hold?

Within the top 18% of all ranked servers: A Shockbyte x Discord Production Rust Server at #3,919 for player hours, seven days recorded.

Wipe times

On A Shockbyte x Discord Production Rust Server, when do wipes occur?

The record of A Shockbyte x Discord Production Rust Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 18 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for A Shockbyte x Discord Production Rust Server?

Gather rate for A Shockbyte x Discord Production Rust Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for A Shockbyte x Discord Production Rust Server?

Size 4,500 with seed 50000: that is the procedural map A Shockbyte x Discord Production Rust Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does A Shockbyte x Discord Production Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On A Shockbyte x Discord Production Rust Server, what is meant by each tag?

The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Survival in standard Rust style; mp125 (Max players): The slot count is 125; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is A Shockbyte x Discord Production Rust Server joined?

Connect with client.connect 157.85.85.36:25545: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp125
Max players The slot count is 125.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded