DWG RG-S3919Server sheetchecked 11m ago
A Shockbyte x Discord Production Rust Server
Online 157.85.85.36:25545 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for A Shockbyte x Discord Production Rust Server, and is it up?
At this moment A Shockbyte x Discord Production Rust Server is online. The uptime it reports puts the last restart at about 1 hours ago. First seen by Rust Graphs on 27 October 2026.
How does A Shockbyte x Discord Production Rust Server perform, as measured?
91 server fps on average over the last 48 hours, and never under 74. Counted at its highest: 119,892 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,764 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for A Shockbyte x Discord Production Rust Server?
There is no region published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 157.85.85.36:25545.
On which Rust version is A Shockbyte x Discord Production Rust Server running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A Shockbyte x Discord Production Rust Server. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on A Shockbyte x Discord Production Rust Server?
5 of 125 slots on A Shockbyte x Discord Production Rust Server are taken at the latest refresh. The seven-day mean is 5 players; the peak over the same period is 9. The 48-hour peak falls at 23:00 UTC, averaging 8 players.
In the rankings, which position does A Shockbyte x Discord Production Rust Server hold?
Within the top 18% of all ranked servers: A Shockbyte x Discord Production Rust Server at #3,919 for player hours, seven days recorded.
Wipe times
On A Shockbyte x Discord Production Rust Server, when do wipes occur?
The record of A Shockbyte x Discord Production Rust Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 18 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for A Shockbyte x Discord Production Rust Server?
Gather rate for A Shockbyte x Discord Production Rust Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for A Shockbyte x Discord Production Rust Server?
Size 4,500 with seed 50000: that is the procedural map A Shockbyte x Discord Production Rust Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On A Shockbyte x Discord Production Rust Server, what is meant by each tag?
The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Survival in standard Rust style; mp125 (Max players): The slot count is 125; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is A Shockbyte x Discord Production Rust Server joined?
Connect with client.connect 157.85.85.36:25545: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.