DWG RG-S12100Server sheetchecked 7m ago
Testserver
Online 157.85.85.43:23120 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:50 UTC7d ago | 1 | – | running | 0 |
| Thu 1 Oct, 15:21 UTC26d ago | 1 | halved by day 1 | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Testserver, and is it online now?
At this moment Testserver is online. About 4 days 23 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 1 October 2026 is when Rust Graphs first saw it.
Is Testserver stable in the figures recorded?
238 server fps on average over the last 48 hours, and never under 226. Counted at its highest: 8,424 entities, buildings, deployables and the rest of the world included. 3,472 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Testserver?
There is no region published by Testserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 157.85.85.43:23120 is its address.
On which Rust version is Testserver running?
Rust network protocol 2635 and build 168909 on Linux: that is what Testserver runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for Testserver?
0 of 1 slots on Testserver are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.
What rank has been recorded for Testserver?
Over the last seven days, Testserver records #12,100 for player hours: the top 54% of all ranked servers.
Schedules
On Testserver, what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.
On Testserver, when do wipes occur?
Too few wipes are on record for Testserver to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 7 days 18 hours ago.
Map and rules
Which rules and settings are recorded for Testserver?
Gather rate for Testserver: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Testserver?
Seed 50000 and size 1,500 define the procedural map Testserver generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Testserver?
These Rust Graphs lists include Testserver: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Testserver?
Tags published by Testserver, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): 1 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Testserver?
Connect with client.connect 157.85.85.43:23120: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.