DWG RG-S15323Server sheetchecked 21h ago
A Shockbyte Rust Server
Offline 157.85.85.50:28413 checked 21h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 11:53 UTC23d ago | 1 | – | running | 1 |
| Thu 1 Oct, 22:29 UTC FW27d ago | 0 | – | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is A Shockbyte Rust Server online, and what uptime has been recorded?
The current state of A Shockbyte Rust Server is offline, with the last sighting 21 hours ago. Counted from its reported uptime, the last restart was about 5 hours ago. For the last 7 full days the record is 52 of 168 hours up, 31% of the time. The first sighting of it by Rust Graphs was on 1 October 2026.
Is A Shockbyte Rust Server stable in the figures recorded?
101 server fps on average over the last 48 hours, and never under 8. Counted at its highest: 68,972 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,094 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for A Shockbyte Rust Server?
There is no region published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 157.85.85.50:28413 is its address.
On which Rust version is A Shockbyte Rust Server running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A Shockbyte Rust Server. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for A Shockbyte Rust Server?
No response from A Shockbyte Rust Server; the server was last seen 21 hours ago. Averaged across seven days, the player count is 0.
What rank has been recorded for A Shockbyte Rust Server?
Player hours over seven days place A Shockbyte Rust Server at #15,323, within the top 69% of ranked servers.
Wipe data
What is recorded on A Shockbyte Rust Server on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for A Shockbyte Rust Server?
The record of A Shockbyte Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 23 days 23 hours ago the current world was made.
Map and rules
What settings and rules apply on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.
On which map is A Shockbyte Rust Server played?
A Shockbyte Rust Server runs a procedural map of size 3,500 with seed 1862422565, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?
On Rust Graphs, A Shockbyte Rust Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On A Shockbyte Rust Server, what is meant by each tag?
Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is A Shockbyte Rust Server joined?
Enter client.connect 157.85.85.50:28413 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.