StatusLive Servers online11,753 Players57,310 Populated3,407 Wiped · 3 h132 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 1d ago

A Shockbyte Rust Server

Offline 157.85.85.56:29795 checked 1d ago

moddedoxide
Connect
Players now 0/ 12 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123423:0000:0001:0002:0003:0004:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

010020030040023:0000:0001:0002:0003:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:58 UTC19d ago 5 – running 0
Fri 2 Oct, 13:23 UTC26d ago 5 halved by day 2 7.2 days 0
Sat 26 Sep, 19:09 UTC32d ago 4 halved by day 1 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 157 on average
62 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
131 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
62 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
51 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
16 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
10 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for A Shockbyte Rust Server, and is it up?

A Shockbyte Rust Server is offline at this moment; 42 hours ago is when it was last seen. The uptime it reports puts the last restart at about 18 hours ago. For the last 7 full days the record is 149 of 168 hours up, 89% of the time. On 26 September 2026 is when Rust Graphs first saw it.

How does A Shockbyte Rust Server perform, as measured?

Average server fps over the last 48 hours is 221; the lowest was 213. Counted at its highest: 18,677 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,886 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 157.85.85.56:29795.

On which Rust version is A Shockbyte Rust Server running?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for A Shockbyte Rust Server?

The latest refresh records A Shockbyte Rust Server as offline, last seen 42 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is A Shockbyte Rust Server placed?

Player hours over seven days place A Shockbyte Rust Server at #15,344, within the top 69% of ranked servers.

Schedules

What happens on A Shockbyte Rust Server on the day of a wipe?

At their busiest, its recent wipes drew 5 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1.5 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on A Shockbyte Rust Server?

There is no next wipe to predict at A Shockbyte Rust Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 19 days 3 hours ago the current world was made.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

Gather rate for A Shockbyte Rust Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has A Shockbyte Rust Server loaded?

Seed 1575578214 and size 2,100 define the procedural map A Shockbyte Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A Shockbyte Rust Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On A Shockbyte Rust Server, what is meant by each tag?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Standard survival, as Rust plays; mp12 (Max players): The slot count is 12; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to A Shockbyte Rust Server?

Connect with client.connect 157.85.85.56:29795: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://rustmaps.com/map/2100_1575578214.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp12
Max players The slot count is 12.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded