StatusLive Servers online11,790 Players66,598 Populated3,624 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S5483Server sheetchecked 10m ago

DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY

Online 157.85.86.162:28618 checked 10m ago

quad moddedoxidesoftcore
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#5,483top 25%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75123:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on DefaultContent | Building | 50% upkeep | no...
Fig. 2

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:58 UTC25d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 9 / 111
02 2 / 112
03
【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务EA · groups of 20+ · monthly · 2 on average
0 / 150
04
New Rusted PVP/E |NoRaid|RaidBase|Barges&more|groups of 8+ · monthly · 1 on average
1 / 30
05
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 1 on average
0 / 100
06 215 / 999
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY online, and what uptime has been recorded?

Right now, DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY is recorded as online. The uptime it reports puts the last restart at about 18 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 2 October 2026.

Is DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY stable in the figures recorded?

206 server fps on average over the last 48 hours, and never under 152. Counted at its highest: 50,868 entities, buildings, deployables and the rest of the world included. 3,453 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

A region is not published by DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 157.85.86.162:28618.

On which Rust version is DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY running?

On Linux, DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

Current player count on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 22:00 UTC: 1 players.

Against other Rust servers, where is DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY placed?

Player hours over seven days place DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY at #5,483, within the top 25% of ranked servers. Ranked #340 among quad servers.

Wipe times

On DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked.

On DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY, when do wipes occur?

The record of DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 25 days 8 hours ago.

Settings

Which rules and settings are recorded for DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

Gather rate for DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY: not stated in the name. 4 players per group at most (quad). It runs the softcore game mode, Part of your loot is kept: Facepunch's easier mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

Size 3,000 with seed 50000: that is the procedural map DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

The Rust Graphs lists that carry DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY are: Modded Rust servers and Rust build servers, plotted live. It is returned by these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Which meaning is attached to each tag on DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY?

The game's server browser reads these tags from DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY: gmsoftcore (Game mode): Softcore rules apply, an easier set; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is DefaultContent | Building | 50% upkeep | no BP wipe | PvE ONLY joined?

Connect with client.connect 157.85.86.162:28618: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules apply, an easier set.
mp10
Max players Slots: 10.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded