StatusLive Servers online11,628 Players36,679 Populated2,939 Wiped · 3 h89 Interval5 min Date28 OCT 2026

DWG RG-S9084Server sheetchecked 8m ago

312c

Online 157.85.86.244:28015 checked 8m ago

moddedoxide
Connect
Players now 0/ 1 0% full
7-day average0peak 1
Rank#9,084top 41%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on 312c
Fig. 2

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap18.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctFri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:52 UTC3d ago 1 – running 0
Fri 2 Oct, 06:29 UTC26d ago 0 – 22.6 days 0
Fri 18 Sep, 16:48 UTC39d ago 1 halved by day 1 13.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is 312c online, and what uptime has been recorded?

312c is up at this moment. Counted from its reported uptime, the last restart was about 29 hours ago. For the last 7 full days the record is 76 of 168 hours up, 45% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

How does 312c perform, as measured?

The last 48 hours give an average of 76 server fps and a floor of 30. Counted at its highest: 145,507 entities, buildings, deployables and the rest of the world included. 5,341 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is 312c hosted?

A region is not published by 312c. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 157.85.86.244:28015.

What Rust version is recorded for 312c?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 312c. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on 312c?

0 of 1 slots on 312c are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does 312c hold?

Within the top 41% of all ranked servers: 312c at #9,084 for player hours, seven days recorded.

Wipe times

On 312c, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 2 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for 312c?

There is no next wipe to predict at 312c, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 3 days 9 hours ago.

Rules and settings

Which rules and settings are recorded for 312c?

Gather rate for 312c: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has 312c loaded?

312c runs a procedural map of size 5,000 with seed 764331037, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain 312c?

The Rust Graphs lists that carry 312c are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on 312c?

gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 312c publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to 312c?

Enter client.connect 157.85.86.244:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players Slots: 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded