StatusLive Servers online11,737 Players52,204 Populated3,347 Wiped · 3 h125 Interval5 min Date28 OCT 2026

DWG RG-S9106Server sheetchecked 9m ago

Trio weekly The Snail Wills IT!

Online 157.85.86.54:26974 checked 9m ago

moddedoxide
Connect
Players now 0/ 75 0% full
7-day average0peak 1
Rank#9,106top 41%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on Trio weekly The Snail Wills IT!
Fig. 2

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:14 UTC4d ago 1 – running 0
Sun 4 Oct, 03:36 UTC24d ago 1 halved by day 1 20.7 days 1
Fri 2 Oct, 18:24 UTC26d ago 2 – 1.4 days 0
Tue 29 Sep, 03:45 UTC29d ago 2 held half 3.6 days 0
Thu 24 Sep, 18:08 UTC34d ago 0 – 4.4 days 0
Thu 17 Sep, 18:08 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Trio weekly The Snail Wills IT!, and is it online now?

Trio weekly The Snail Wills IT! is up at this moment. The uptime it reports puts the last restart at about 4 days 1 hours ago. 78 of 168 hours up over the last 7 full days, which is 46% of the time. First seen by Rust Graphs on 13 September 2026.

How does Trio weekly The Snail Wills IT! perform, as measured?

Average server fps over the last 48 hours is 121; the lowest was 76. Counted at its highest: 74,682 entities, buildings, deployables and the rest of the world included. 5,134 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Trio weekly The Snail Wills IT!?

There is no region published by Trio weekly The Snail Wills IT!. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 157.85.86.54:26974 is its address.

On which Rust version is Trio weekly The Snail Wills IT! running?

Rust network protocol 2635 and build 168909 on Linux: that is what Trio weekly The Snail Wills IT! runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Trio weekly The Snail Wills IT!?

Current player count on Trio weekly The Snail Wills IT!: 0, of 75 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 05:00 UTC, at an average of 1 players.

Against other Rust servers, where is Trio weekly The Snail Wills IT! placed?

Over the last seven days, Trio weekly The Snail Wills IT! records #9,106 for player hours: the top 41% of all ranked servers.

Schedules

On Trio weekly The Snail Wills IT!, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on Trio weekly The Snail Wills IT!?

Trio weekly The Snail Wills IT! wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 4 days 3 hours ago.

Map and rules

Which rules and settings are recorded for Trio weekly The Snail Wills IT!?

Gather rate for Trio weekly The Snail Wills IT!: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Trio weekly The Snail Wills IT! loaded?

Trio weekly The Snail Wills IT! runs a procedural map of size 3,700 with seed 1255754510, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Trio weekly The Snail Wills IT!?

On Rust Graphs, Trio weekly The Snail Wills IT! is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Trio weekly The Snail Wills IT!?

Tags published by Trio weekly The Snail Wills IT!, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp75 (Max players): Slots: 75; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Trio weekly The Snail Wills IT!?

Enter client.connect 157.85.86.54:26974 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp75
Max players Slots: 75.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded