DWG RG-S9105Server sheetchecked 8m ago
myserver1
Online 157.85.86.75:23974 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:40 UTC FW26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 01:31 UTC27d ago | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is myserver1 online, and what uptime has been recorded?
Right now, myserver1 is recorded as online. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is myserver1 stable in the figures recorded?
106 server fps on average over the last 48 hours, and never under 84. Counted at its highest: 90,259 entities, buildings, deployables and the rest of the world included. 5,772 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for myserver1?
A region is not published by myserver1. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 157.85.86.75:23974 is its address.
On which Rust version is myserver1 running?
Rust network protocol 2635 and build 168909 on Linux: that is what myserver1 runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for myserver1?
0 of 4 slots on myserver1 are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2.
What rank has been recorded for myserver1?
Within the top 41% of all ranked servers: myserver1 at #9,105 for player hours, seven days recorded.
Wipe data
What is recorded on myserver1 on wipe day?
At their busiest, its recent wipes drew 2 players on average. At 2 hours after the latest wipe the crowd was at its peak.
On myserver1, when do wipes occur?
myserver1's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 16 hours ago.
Settings
Which settings does myserver1 run, and what rules?
The name of myserver1 records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has myserver1 loaded?
Seed 1374978814 and size 4,000 define the procedural map myserver1 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does myserver1 appear among the Rust Graphs lists and filters?
These Rust Graphs lists include myserver1: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On myserver1, what is meant by each tag?
Tags published by myserver1, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is myserver1 joined?
In Rust, press F1 and type client.connect 157.85.86.75:23974 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.