DWG RG-S15409Server sheetchecked 11m ago
goldito
Online 157.85.86.79:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:41 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for goldito, and is it up?
goldito is up at this moment. The uptime it reports puts the last restart at about 15 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 October 2026 is when Rust Graphs first saw it.
How does goldito perform, as measured?
95 server fps on average over the last 48 hours, and never under 81. Counted at its highest: 94,497 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,426 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for goldito?
A region is not published by goldito. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 157.85.86.79:28015.
What Rust version is recorded for goldito?
Rust network protocol 2635 and build 168909 on Linux: that is what goldito runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for goldito?
Current player count on goldito: 0, of 40 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does goldito hold?
Within the top 69% of all ranked servers: goldito at #15,409 for player hours, seven days recorded.
Schedules
What is recorded on goldito on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for goldito?
goldito's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 11 days 21 hours ago.
Rules and settings
What settings and rules apply on goldito?
Gather rate for goldito: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
On which map is goldito played?
goldito runs a procedural map of size 4,000 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does goldito appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry goldito are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On goldito, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags goldito publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is goldito joined?
Connect with client.connect 157.85.86.79:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.