StatusLive Servers online11,874 Players88,657 Populated4,001 Wiped · 3 h163 Interval5 min Date27 OCT 2026

DWG RG-S4022Server sheetchecked 12m ago

Back homë

Online 157.85.86.89:26971 checked 12m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average1peak 3
Rank#4,022top 18%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on Back homë
Fig. 2

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 44 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 03:56 UTC11d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Back homë, and is it up?

At this moment Back homë is online. The uptime it reports puts the last restart at about 32 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 16 October 2026.

What does the recorded performance of Back homë show?

190 server fps on average over the last 48 hours, and never under 142. Counted at its highest: 50,991 entities, buildings, deployables and the rest of the world included. 4,385 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Back homë?

No region is published by Back homë. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 157.85.86.89:26971.

What Rust version is recorded for Back homë?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Back homë. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Back homë?

At the last refresh, Back homë recorded 0 players across 10 slots. Averaged across seven days, the player count is 1, with a peak of 3. Over the last 48 hours the busiest hour was 03:00 UTC, at an average of 0 players.

In the rankings, which position does Back homë hold?

Over the last seven days, Back homë records #4,022 for player hours: the top 18% of all ranked servers.

Wipe times

What happens on Back homë on the day of a wipe?

An average of 3 players was recorded at the busiest point of its recent wipes. 44 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Back homë?

Too few wipes are on record for Back homë to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 11 days 16 hours ago.

Map and rules

Which settings does Back homë run, and what rules?

Gather rate for Back homë: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Back homë loaded?

Back homë runs a procedural map of size 3,000 with seed 2093, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Back homë appear among the Rust Graphs lists and filters?

On Rust Graphs, Back homë is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Back homë, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Back homë publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Back homë?

Enter client.connect 157.85.86.89:26971 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded