DWG RG-S9668Server sheetchecked 14m ago
A Shockbyte Rust Server
Online 157.85.87.206:21438 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 15:53 UTC8d ago | 5+1 queue | – | running | 0 |
| Fri 16 Oct, 21:14 UTC12d ago | 4 | held half | 4.8 days | 0 |
| Tue 13 Oct, 15:23 UTC16d ago | 4 | held half | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is A Shockbyte Rust Server online, and what uptime has been recorded?
A Shockbyte Rust Server is up at this moment. The uptime it reports puts the last restart at about 2 days 23 hours ago. 163 of 168 hours up over the last 7 full days, which is 97% of the time. On 13 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of A Shockbyte Rust Server show?
111 server fps on average over the last 48 hours, and never under 34. Counted at its highest: 72,318 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,383 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 157.85.87.206:21438.
On which Rust version is A Shockbyte Rust Server running?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 167781. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for A Shockbyte Rust Server?
0 of 10 slots on A Shockbyte Rust Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 5.
In the rankings, which position does A Shockbyte Rust Server hold?
Over the last seven days, A Shockbyte Rust Server records #9,668 for player hours: the top 43% of all ranked servers.
Wipe times
On A Shockbyte Rust Server, what does the data show for wipe day?
An average of 4 players was recorded at the busiest point of its recent wipes. 24 hours after the latest wipe the crowd peaked, with 1 further players waiting in the queue. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
What wipe schedule has been recorded for A Shockbyte Rust Server?
No next wipe can be predicted for A Shockbyte Rust Server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 8 days ago the current world was made.
Settings
Which rules and settings are recorded for A Shockbyte Rust Server?
The name of A Shockbyte Rust Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has A Shockbyte Rust Server loaded?
A Shockbyte Rust Server runs a procedural map of size 3,500 with seed 833938114, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry A Shockbyte Rust Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On A Shockbyte Rust Server, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is A Shockbyte Rust Server joined?
In Rust, press F1 and type client.connect 157.85.87.206:21438 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.