StatusLive Servers online11,628 Players32,585 Populated2,817 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S7252Server sheetchecked 9m ago

IRAQI

Online 157.85.87.216:23419 checked 9m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 2
Rank#7,252top 33%
Last wipe21h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.511.5208:0012:0016:0020:0000:0004:00Wiped Wed 28 Oct, 08:31 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on IRAQI
Fig. 2

Server performance

Server fpsWipe
05010015020008:0012:0016:0020:0000:0004:00Wiped Wed 28 Oct, 08:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:31 UTC21h ago – – running 0
Sat 24 Oct, 08:35 UTC4d ago 2 halved by day 2 4 days 0
Fri 23 Oct, 18:45 UTC5d ago 2 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is IRAQI online, and what uptime has been recorded?

At this moment IRAQI is online. The uptime it reports puts the last restart at about 18 hours ago. 72 of 120 hours up over the last 5 full days, which is 60% of the time. First seen by Rust Graphs on 23 October 2026.

How does IRAQI perform, as measured?

115 server fps on average over the last 48 hours, and never under 89. Counted at its highest: 69,085 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,676 MB. Players feel low fps and a climbing entity count as lag.

In which location is IRAQI hosted?

A region is not published by IRAQI. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 157.85.87.216:23419 is its address.

On which Rust version is IRAQI running?

On Linux, IRAQI runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for IRAQI?

Current player count on IRAQI: 0, of 40 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 11:00 UTC, at an average of 2 players.

Against other Rust servers, where is IRAQI placed?

Over the last seven days, IRAQI records #7,252 for player hours: the top 33% of all ranked servers.

Schedules

What is recorded on IRAQI on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 8 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 2.

On IRAQI, when do wipes occur?

IRAQI wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 21 hours ago.

Settings

Which settings does IRAQI run, and what rules?

The name of IRAQI records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is IRAQI played?

Size 3,500 with seed 1862422565: that is the procedural map IRAQI runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain IRAQI?

On Rust Graphs, IRAQI is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On IRAQI, what is meant by each tag?

The game's server browser reads these tags from IRAQI: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is IRAQI joined?

Connect with client.connect 157.85.87.216:23419: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded