DWG RG-S8797Server sheetchecked 10m ago
ViperVille
Online 157.85.87.39:27082 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:42 UTC32d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for ViperVille, and is it up?
At this moment ViperVille is online. The uptime it reports puts the last restart at about 2 days 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
How does ViperVille perform, as measured?
The last 48 hours give an average of 154 server fps and a floor of 126. Counted at its highest: 50,005 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,866 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for ViperVille?
No region is published by ViperVille. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 157.85.87.39:27082 is its address.
On which Rust version is ViperVille running?
Rust network protocol 2635 and build 168909 on Linux: that is what ViperVille runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for ViperVille?
0 of 40 slots on ViperVille are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2.
What rank has been recorded for ViperVille?
Over the last seven days, ViperVille records #8,797 for player hours: the top 40% of all ranked servers.
Schedules
On ViperVille, what does the data show for wipe day?
At their busiest, its recent wipes drew 2 players on average. 23 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Which times and days are wipes plotted at on ViperVille?
ViperVille's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 7 hours ago.
Settings
Which settings does ViperVille run, and what rules?
The name of ViperVille records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has ViperVille loaded?
ViperVille runs a procedural map of size 3,000 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain ViperVille?
The Rust Graphs lists that carry ViperVille are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On ViperVille, what is meant by each tag?
Tags published by ViperVille, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join ViperVille?
In Rust, press F1 and type client.connect 157.85.87.39:27082 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.