StatusLive Servers online11,680 Players38,014 Populated2,926 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S8797Server sheetchecked 10m ago

ViperVille

Online 157.85.87.39:27082 checked 10m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 2
Rank#8,797top 40%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Fig. 1Players on ViperVille
Fig. 2

Server performance

05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW27d ago 2 – running 0
Sat 26 Sep, 16:42 UTC32d ago 2 held half 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for ViperVille, and is it up?

At this moment ViperVille is online. The uptime it reports puts the last restart at about 2 days 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does ViperVille perform, as measured?

The last 48 hours give an average of 154 server fps and a floor of 126. Counted at its highest: 50,005 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,866 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for ViperVille?

No region is published by ViperVille. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 157.85.87.39:27082 is its address.

On which Rust version is ViperVille running?

Rust network protocol 2635 and build 168909 on Linux: that is what ViperVille runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for ViperVille?

0 of 40 slots on ViperVille are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2.

What rank has been recorded for ViperVille?

Over the last seven days, ViperVille records #8,797 for player hours: the top 40% of all ranked servers.

Schedules

On ViperVille, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. 23 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on ViperVille?

ViperVille's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 7 hours ago.

Settings

Which settings does ViperVille run, and what rules?

The name of ViperVille records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has ViperVille loaded?

ViperVille runs a procedural map of size 3,000 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain ViperVille?

The Rust Graphs lists that carry ViperVille are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On ViperVille, what is meant by each tag?

Tags published by ViperVille, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join ViperVille?

In Rust, press F1 and type client.connect 157.85.87.39:27082 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded