StatusLive Servers online11,615 Players38,895 Populated2,943 Wiped · 3 h85 Interval5 min Date29 OCT 2026

DWG RG-S9481Server sheetchecked 14h ago

Mark Test Server

Offline 157.85.88.135:20387 checked 14h ago

moddedoxide
Connect
Players now 0/ 1 0% full
7-day average0peak 1
Rank#9,481top 43%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75108:0015:0021:0004:0010:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Mark Test Server
Fig. 2

Server performance

010020030040008:0015:0021:0004:0010:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:58 UTC12d ago 1 – running 0
Wed 7 Oct, 10:48 UTC21d ago 1 halved by day 7 8.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Mark Test Server, and is it up?

Mark Test Server is offline at this moment; 14 hours ago is when it was last seen. The uptime it reports puts the last restart at about 32 hours ago. For the last 7 full days the record is 162 of 168 hours up, 96% of the time. First seen by Rust Graphs on 7 October 2026.

What does the recorded performance of Mark Test Server show?

The last 48 hours give an average of 232 server fps and a floor of 5. Counted at its highest: 48,895 entities, buildings, deployables and the rest of the world included. 3,178 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Mark Test Server?

A region is not published by Mark Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 157.85.88.135:20387 is its address.

On which Rust version is Mark Test Server running?

On Linux, Mark Test Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Mark Test Server?

The latest refresh records Mark Test Server as offline, last seen 14 hours ago. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 14:00 UTC: 1 players.

What rank has been recorded for Mark Test Server?

Over the last seven days, Mark Test Server records #9,481 for player hours: the top 43% of all ranked servers.

Wipe data

What is recorded on Mark Test Server on wipe day?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 7 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Mark Test Server?

Too few wipes are on record for Mark Test Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 12 days 21 hours ago.

Rules and settings

What settings and rules apply on Mark Test Server?

Gather rate for Mark Test Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Mark Test Server loaded?

Size 3,000 with seed 50000: that is the procedural map Mark Test Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Mark Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Mark Test Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Mark Test Server?

Tags published by Mark Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): 1 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Mark Test Server joined?

Enter client.connect 157.85.88.135:20387 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players 1 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded