StatusLive Servers online11,800 Players69,961 Populated3,675 Wiped · 3 h123 Interval5 min Date28 OCT 2026

DWG RG-S4945Server sheetchecked 1d ago

111

Offline 157.85.88.87:28075 checked 1d ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average1peak 1
Rank#4,945top 22%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75122:0002:0006:0009:0014:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on 111
Fig. 2

Server performance

Server fpsWipe
010020030040022:0002:0006:0009:0014:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:35 UTC1d ago – – running 1
Sat 24 Oct, 13:12 UTC4d ago 1 held half 3 days 0
Mon 19 Oct, 16:40 UTC9d ago 1 held half 4.9 days 1
Fri 16 Oct, 17:24 UTC12d ago 1 held half 3 days 1
Thu 8 Oct, 14:21 UTC20d ago 1 held half 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is 111, and is it online now?

Last seen 24 hours ago; right now 111 is offline. The uptime it reports puts the last restart at about 2 hours ago. For the last 7 full days the record is 90 of 168 hours up, 54% of the time. On 3 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of 111 show?

The last 48 hours give an average of 238 server fps and a floor of 227. Counted at its highest: 47,449 entities, buildings, deployables and the rest of the world included. 3,520 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for 111?

There is no region published by 111. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 157.85.88.87:28075.

What Rust version is recorded for 111?

Rust network protocol 2635 and build 168909 on Linux: that is what 111 runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on 111?

The latest refresh records 111 as offline, last seen 24 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.

Against other Rust servers, where is 111 placed?

Within the top 22% of all ranked servers: 111 at #4,945 for player hours, seven days recorded.

Wipe data

What is recorded on 111 on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

On 111, when do wipes occur?

There is no next wipe to predict at 111, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 33 hours ago.

Rules and settings

What settings and rules apply on 111?

No gather rate is stated in the name of 111. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for 111?

111 runs a procedural map of size 3,000 with seed 1413963070, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does 111 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include 111: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On 111, what is meant by each tag?

The game's server browser reads these tags from 111: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is 111 joined?

In Rust, press F1 and type client.connect 157.85.88.87:28075 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players Slots: 1.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded