DWG RG-S4945Server sheetchecked 1d ago
111
Offline 157.85.88.87:28075 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:35 UTC1d ago | – | – | running | 1 |
| Sat 24 Oct, 13:12 UTC4d ago | 1 | held half | 3 days | 0 |
| Mon 19 Oct, 16:40 UTC9d ago | 1 | held half | 4.9 days | 1 |
| Fri 16 Oct, 17:24 UTC12d ago | 1 | held half | 3 days | 1 |
| Thu 8 Oct, 14:21 UTC20d ago | 1 | held half | 8.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is 111, and is it online now?
Last seen 24 hours ago; right now 111 is offline. The uptime it reports puts the last restart at about 2 hours ago. For the last 7 full days the record is 90 of 168 hours up, 54% of the time. On 3 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of 111 show?
The last 48 hours give an average of 238 server fps and a floor of 227. Counted at its highest: 47,449 entities, buildings, deployables and the rest of the world included. 3,520 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for 111?
There is no region published by 111. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 157.85.88.87:28075.
What Rust version is recorded for 111?
Rust network protocol 2635 and build 168909 on Linux: that is what 111 runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on 111?
The latest refresh records 111 as offline, last seen 24 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.
Against other Rust servers, where is 111 placed?
Within the top 22% of all ranked servers: 111 at #4,945 for player hours, seven days recorded.
Wipe data
What is recorded on 111 on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
On 111, when do wipes occur?
There is no next wipe to predict at 111, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 33 hours ago.
Rules and settings
What settings and rules apply on 111?
No gather rate is stated in the name of 111. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for 111?
111 runs a procedural map of size 3,000 with seed 1413963070, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does 111 appear among the Rust Graphs lists and filters?
These Rust Graphs lists include 111: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
On 111, what is meant by each tag?
The game's server browser reads these tags from 111: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is 111 joined?
In Rust, press F1 and type client.connect 157.85.88.87:28075 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.