StatusLive Servers online11,776 Players67,745 Populated3,535 Wiped · 3 h197 Interval5 min Date29 OCT 2026

DWG RG-S5693Server sheetchecked 11m ago

House Of Flowers

Online 157.85.90.109:21524 checked 11m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 1
Rank#5,693top 26%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on House Of Flowers
Fig. 2

Server performance

010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is House Of Flowers, and is it online now?

House Of Flowers is up at this moment. The uptime it reports puts the last restart at about 28 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.

How does House Of Flowers perform, as measured?

The last 48 hours give an average of 237 server fps and a floor of 211. Counted at its highest: 8,686 entities, buildings, deployables and the rest of the world included. 4,489 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for House Of Flowers?

A region is not published by House Of Flowers. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 157.85.90.109:21524 is its address.

On which Rust version is House Of Flowers running?

Rust network protocol 2635 and build 168909 on Linux: that is what House Of Flowers runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for House Of Flowers?

0 of 40 slots on House Of Flowers are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 01:00 UTC, averaging 1 players.

In the rankings, which position does House Of Flowers hold?

Over the last seven days, House Of Flowers records #5,693 for player hours: the top 26% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on House Of Flowers?

The record of House Of Flowers's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 10 days 18 hours ago.

Map and rules

What settings and rules apply on House Of Flowers?

Gather rate for House Of Flowers: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has House Of Flowers loaded?

Seed 50000 and size 1,500 define the procedural map House Of Flowers generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain House Of Flowers?

The Rust Graphs lists that carry House Of Flowers are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On House Of Flowers, what is meant by each tag?

The game's server browser reads these tags from House Of Flowers: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join House Of Flowers?

Connect with client.connect 157.85.90.109:21524: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded