DWG RG-S9496Server sheetchecked 10m ago
The Final Stand
Online 157.85.90.185:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 23:52 UTC3h ago | – | – | – | 0 |
| Fri 23 Oct, 17:04 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:55 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 16:47 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:19 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 04:29 UTC5d ago | – | – | – | 2 |
| Thu 22 Oct, 04:16 UTC5d ago | – | – | – | 2 |
| Thu 22 Oct, 04:12 UTC5d ago | – | – | – | 1 |
Similar servers
Quick answers
Server details
Is The Final Stand online, and what uptime has been recorded?
The Final Stand is up at this moment. Counted from its reported uptime, the last restart was about 1 hours ago. 120 of 120 hours up over the last 5 full days, which is 100% of the time. First seen by Rust Graphs on 22 October 2026.
Is The Final Stand stable in the figures recorded?
236 server fps on average over the last 48 hours, and never under 223. Counted at its highest: 20,821 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,426 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for The Final Stand?
There is no region published by The Final Stand. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 157.85.90.185:28015.
What Rust version is recorded for The Final Stand?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on The Final Stand. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on The Final Stand?
0 of 75 slots on The Final Stand are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2.
Against other Rust servers, where is The Final Stand placed?
Player hours over seven days place The Final Stand at #9,496, within the top 43% of ranked servers.
Wipe times
Which times and days are wipes plotted at on The Final Stand?
No wipe schedule is kept for The Final Stand. The world is replaced every few hours, and such resets are not wipes.
Map and rules
Which rules and settings are recorded for The Final Stand?
The name of The Final Stand records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for The Final Stand?
Size 2,200 with seed 300900: that is the procedural map The Final Stand runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain The Final Stand?
These Rust Graphs lists include The Final Stand: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On The Final Stand, what is meant by each tag?
The game's server browser reads these tags from The Final Stand: gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): Slots: 75; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join The Final Stand?
Connect with client.connect 157.85.90.185:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp75
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.