StatusLive Servers online11,642 Players38,888 Populated2,942 Wiped · 3 h71 Interval5 min Date28 OCT 2026

DWG RG-S9496Server sheetchecked 10m ago

The Final Stand

Online 157.85.90.185:28015 checked 10m ago

moddedoxide
Connect
Players now 0/ 75 0% full
7-day average0peak 2
Rank#9,496top 43%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on The Final Stand
Fig. 2

Server performance

010020030040004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 23:52 UTC3h ago – – – 0
Fri 23 Oct, 17:04 UTC4d ago – – – 0
Fri 23 Oct, 16:55 UTC4d ago – – – 1
Fri 23 Oct, 16:47 UTC4d ago – – – 0
Fri 23 Oct, 16:19 UTC4d ago – – – 0
Thu 22 Oct, 04:29 UTC5d ago – – – 2
Thu 22 Oct, 04:16 UTC5d ago – – – 2
Thu 22 Oct, 04:12 UTC5d ago – – – 1
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10EU · groups of 8+ · weekly · 120 on average
22 / 300
02
EU Hub 01EU · groups of 1000+ · 22 on average
15 / 3300
03
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 3 on average
1 / 50
04
A Shockbyte Rust Servergroups of 8+ · 2 on average
1 / 40
05
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 28.10EU · groups of 8+ · monthly · 2 on average
5 / 300
06 1 / 500
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is The Final Stand online, and what uptime has been recorded?

The Final Stand is up at this moment. Counted from its reported uptime, the last restart was about 1 hours ago. 120 of 120 hours up over the last 5 full days, which is 100% of the time. First seen by Rust Graphs on 22 October 2026.

Is The Final Stand stable in the figures recorded?

236 server fps on average over the last 48 hours, and never under 223. Counted at its highest: 20,821 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,426 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for The Final Stand?

There is no region published by The Final Stand. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 157.85.90.185:28015.

What Rust version is recorded for The Final Stand?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on The Final Stand. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on The Final Stand?

0 of 75 slots on The Final Stand are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2.

Against other Rust servers, where is The Final Stand placed?

Player hours over seven days place The Final Stand at #9,496, within the top 43% of ranked servers.

Wipe times

Which times and days are wipes plotted at on The Final Stand?

No wipe schedule is kept for The Final Stand. The world is replaced every few hours, and such resets are not wipes.

Map and rules

Which rules and settings are recorded for The Final Stand?

The name of The Final Stand records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for The Final Stand?

Size 2,200 with seed 300900: that is the procedural map The Final Stand runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain The Final Stand?

These Rust Graphs lists include The Final Stand: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On The Final Stand, what is meant by each tag?

The game's server browser reads these tags from The Final Stand: gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): Slots: 75; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join The Final Stand?

Connect with client.connect 157.85.90.185:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp75
Max players Slots: 75.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded