DWG RG-S6235Server sheetchecked 1d ago
Vanilla PvE and Chill
Offline 157.85.90.70:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 18:57 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Vanilla PvE and Chill online, and what uptime has been recorded?
Vanilla PvE and Chill is offline at this moment; 25 hours ago is when it was last seen. Counted from its reported uptime, the last restart was about 45 minutes ago. 15 of 72 hours up over the last 3 full days, which is 21% of the time. First seen by Rust Graphs on 25 October 2026.
What does the recorded performance of Vanilla PvE and Chill show?
The last 48 hours give an average of 197 server fps and a floor of 149. Counted at its highest: 137,000 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,931 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Vanilla PvE and Chill?
There is no region published by Vanilla PvE and Chill. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 157.85.90.70:28015 is its address.
On which Rust version is Vanilla PvE and Chill running?
On Linux, Vanilla PvE and Chill runs Rust network protocol 2635 and build 169528. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for Vanilla PvE and Chill?
The latest refresh records Vanilla PvE and Chill as offline, last seen 25 hours ago. Averaged across seven days, the player count is 1, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 1 players.
What rank has been recorded for Vanilla PvE and Chill?
Over the last seven days, Vanilla PvE and Chill records #6,235 for player hours: the top 28% of all ranked servers.
Schedules
On Vanilla PvE and Chill, when do wipes occur?
Vanilla PvE and Chill's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 47 hours ago.
Rules and settings
What settings and rules apply on Vanilla PvE and Chill?
No gather rate is stated in the name of Vanilla PvE and Chill. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. It appears under Community in the server browser. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.
What is the map for Vanilla PvE and Chill?
Vanilla PvE and Chill runs a procedural map of size 5,000 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Vanilla PvE and Chill appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Vanilla PvE and Chill: Rust community servers, plotted, PvE Rust servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
On Vanilla PvE and Chill, what is meant by each tag?
Tags published by Vanilla PvE and Chill, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs169528 (Build): 169528 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^p (PvE): No player combat: the threat comes from the world. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Vanilla PvE and Chill joined?
Enter client.connect 157.85.90.70:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169528,ts8
Game
gmrust
mp1
ts8
v2635
cs169528
ptrak
$r?
Difficulty
^v
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.