StatusLive Servers online11,841 Players73,926 Populated3,704 Wiped · 3 h221 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 7m ago

QCManiac

Online 157.85.91.105:29328 checked 7m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on QCManiac
Fig. 2

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:22 UTC25d ago 3 – running 0
Fri 2 Oct, 07:09 UTC27d ago 3 – 1.8 days 0
Sun 27 Sep, 00:02 UTC32d ago 2 halved by day 4 5.3 days 0
Mon 21 Sep, 03:49 UTC38d ago 3 held half 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is QCManiac, and is it online now?

Right now, QCManiac is recorded as online. Counted from its reported uptime, the last restart was about 3 days 1 hours ago. For the last 7 full days the record is 61 of 168 hours up, 36% of the time. On 21 September 2026 is when Rust Graphs first saw it.

How does QCManiac perform, as measured?

236 server fps on average over the last 48 hours, and never under 207. Counted at its highest: 18,973 entities, buildings, deployables and the rest of the world included. 3,846 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for QCManiac?

There is no region published by QCManiac. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 157.85.91.105:29328 is its address.

What Rust version is recorded for QCManiac?

On Linux, QCManiac runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on QCManiac?

Current player count on QCManiac: 0, of 40 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does QCManiac hold?

Player hours over seven days place QCManiac at #15,326, within the top 69% of ranked servers.

Wipe data

What happens on QCManiac on the day of a wipe?

At their busiest, its recent wipes drew 3 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 4.

Which times and days are wipes plotted at on QCManiac?

No next wipe can be predicted for QCManiac: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 25 days 10 hours ago the current world was made.

Map and rules

Which settings does QCManiac run, and what rules?

No gather rate is stated in the name of QCManiac. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is QCManiac played?

QCManiac runs a procedural map of size 2,000 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Lists and filters

Where does QCManiac appear among the Rust Graphs lists and filters?

On Rust Graphs, QCManiac is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on QCManiac?

The game's server browser reads these tags from QCManiac: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join QCManiac?

Enter client.connect 157.85.91.105:29328 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded