StatusLive Servers online11,749 Players55,156 Populated3,381 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 1d ago

Mark VI Vanilla

Offline 157.85.91.226:29673 checked 1d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123400:0001:0002:0003:0004:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Mark VI Vanilla
Fig. 2

Server performance

05010015020000:0001:0002:0003:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct7 Oct10 Oct14 Oct17 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Mark VI Vanilla online, and what uptime has been recorded?

Mark VI Vanilla is offline at this moment; 41 hours ago is when it was last seen. About 5 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 7 of 168 hours up, 4% of the time. First seen by Rust Graphs on 3 October 2026.

Is Mark VI Vanilla stable in the figures recorded?

The last 48 hours give an average of 100 server fps and a floor of 4. Counted at its highest: 103,789 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,348 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Mark VI Vanilla hosted?

There is no region published by Mark VI Vanilla. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 157.85.91.226:29673.

On which Rust version is Mark VI Vanilla running?

On Linux, Mark VI Vanilla runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Mark VI Vanilla?

Mark VI Vanilla is not responding at the latest refresh; the last record of it online is 41 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for Mark VI Vanilla?

Within the top 69% of all ranked servers: Mark VI Vanilla at #15,344 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on Mark VI Vanilla?

Mark VI Vanilla's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 25 days 5 hours ago.

Settings

What settings and rules apply on Mark VI Vanilla?

Gather rate for Mark VI Vanilla: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Mark VI Vanilla?

Mark VI Vanilla runs a procedural map of size 4,250 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does Mark VI Vanilla appear among the Rust Graphs lists and filters?

On Rust Graphs, Mark VI Vanilla is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Mark VI Vanilla?

Tags published by Mark VI Vanilla, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Mark VI Vanilla?

Connect with client.connect 157.85.91.226:29673: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded