StatusLive Servers online11,880 Players98,236 Populated3,914 Wiped · 3 h395 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 6d ago

loading server

Offline 157.85.91.31:23953 checked 6d ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on loading server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:28 UTC27d ago 2 – running 0
Wed 30 Sep, 00:48 UTC29d ago 3 held half 2.1 days 0
Sun 27 Sep, 19:26 UTC31d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is loading server, and is it online now?

The current state of loading server is offline, with the last sighting 6 days 23 hours ago. For the last 7 full days the record is 18 of 168 hours up, 11% of the time. The first sighting of it by Rust Graphs was on 27 September 2026.

In which location is loading server hosted?

A region is not published by loading server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 157.85.91.31:23953 is its address.

On which Rust version is loading server running?

On Linux, loading server runs Rust network protocol 2634 and build 166652. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on loading server?

No response from loading server; the server was last seen 6 days 23 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does loading server hold?

Player hours over seven days place loading server at #15,341, within the top 69% of ranked servers.

Wipe data

What is recorded on loading server on wipe day?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on loading server?

loading server wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 27 days 13 hours ago.

Rules and settings

What settings and rules apply on loading server?

The name of loading server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.

What is the map for loading server?

loading server runs a procedural map of size 2,000 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does loading server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry loading server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on loading server?

Tags published by loading server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join loading server?

In Rust, press F1 and type client.connect 157.85.91.31:23953 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded