DWG RG-S9486Server sheetchecked 13m ago
SDFC
Online 157.85.92.206:24131 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:50 UTC5d ago | 1 | – | running | 0 |
| Thu 1 Oct, 23:07 UTC FW27d ago | 4 | halved by day 10 | 22 days | 0 |
| Wed 30 Sep, 19:51 UTC28d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is SDFC online, and what uptime has been recorded?
At this moment SDFC is online. The uptime it reports puts the last restart at about 3 days 19 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 29 September 2026 is when Rust Graphs first saw it.
How does SDFC perform, as measured?
The last 48 hours give an average of 120 server fps and a floor of 91. Counted at its highest: 74,196 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,557 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is SDFC hosted?
A region is not published by SDFC. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 157.85.92.206:24131.
What Rust version is recorded for SDFC?
Rust network protocol 2635 and build 168909 on Linux: that is what SDFC runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on SDFC?
At the last refresh, SDFC recorded 0 players across 40 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 04:00 UTC, at an average of 1 players.
Against other Rust servers, where is SDFC placed?
Within the top 43% of all ranked servers: SDFC at #9,486 for player hours, seven days recorded.
Wipe times
On SDFC, what does the data show for wipe day?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 10 the crowd had fallen below half on the wipes where it did not hold.
On SDFC, when do wipes occur?
There is no next wipe to predict at SDFC, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 5 days 14 hours ago.
Rules and settings
Which settings does SDFC run, and what rules?
The name of SDFC records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for SDFC?
Size 3,500 with seed 936351419: that is the procedural map SDFC runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain SDFC?
These Rust Graphs lists include SDFC: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on SDFC?
Tags published by SDFC, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join SDFC?
In Rust, press F1 and type client.connect 157.85.92.206:24131 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.