StatusLive Servers online11,837 Players77,657 Populated3,729 Wiped · 3 h257 Interval5 min Date29 OCT 2026

DWG RG-S9486Server sheetchecked 13m ago

SDFC

Online 157.85.92.206:24131 checked 13m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 2
Rank#9,486top 43%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75115:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on SDFC
Fig. 2

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 10

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 23:50 UTC5d ago 1 – running 0
Thu 1 Oct, 23:07 UTC FW27d ago 4 halved by day 10 22 days 0
Wed 30 Sep, 19:51 UTC28d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is SDFC online, and what uptime has been recorded?

At this moment SDFC is online. The uptime it reports puts the last restart at about 3 days 19 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 29 September 2026 is when Rust Graphs first saw it.

How does SDFC perform, as measured?

The last 48 hours give an average of 120 server fps and a floor of 91. Counted at its highest: 74,196 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,557 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is SDFC hosted?

A region is not published by SDFC. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 157.85.92.206:24131.

What Rust version is recorded for SDFC?

Rust network protocol 2635 and build 168909 on Linux: that is what SDFC runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on SDFC?

At the last refresh, SDFC recorded 0 players across 40 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 04:00 UTC, at an average of 1 players.

Against other Rust servers, where is SDFC placed?

Within the top 43% of all ranked servers: SDFC at #9,486 for player hours, seven days recorded.

Wipe times

On SDFC, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 10 the crowd had fallen below half on the wipes where it did not hold.

On SDFC, when do wipes occur?

There is no next wipe to predict at SDFC, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 5 days 14 hours ago.

Rules and settings

Which settings does SDFC run, and what rules?

The name of SDFC records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for SDFC?

Size 3,500 with seed 936351419: that is the procedural map SDFC runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain SDFC?

These Rust Graphs lists include SDFC: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on SDFC?

Tags published by SDFC, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join SDFC?

In Rust, press F1 and type client.connect 157.85.92.206:24131 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players 40 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded