StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h7 Interval5 min Date28 OCT 2026

DWG RG-S3419Server sheetchecked 2h ago

Shenanigans Crew Server

Online 157.85.92.54:20557 checked 2h ago

moddedoxide
Connect
Players now 2/ 12 17% full
7-day average1peak 3
Rank#3,419top 15%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Shenanigans Crew Server
Fig. 2

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 23:03 UTC11d ago 3 – running 0
Fri 2 Oct, 14:52 UTC26d ago 5 halved by day 7 14.3 days 0
Thu 1 Oct, 21:39 UTC FW26d ago 5 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Shenanigans Crew Server, and is it online now?

Right now, Shenanigans Crew Server is recorded as online. The uptime it reports puts the last restart at about 7 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does Shenanigans Crew Server perform, as measured?

60 server fps on average over the last 48 hours, and never under 57. Counted at its highest: 50,612 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,564 MB. Players feel low fps and a climbing entity count as lag.

In which location is Shenanigans Crew Server hosted?

There is no region published by Shenanigans Crew Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 157.85.92.54:20557 is its address.

On which Rust version is Shenanigans Crew Server running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Shenanigans Crew Server. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Shenanigans Crew Server?

At the last refresh, Shenanigans Crew Server recorded 2 players across 12 slots. Averaged across seven days, the player count is 1, with a peak of 3. Over the last 48 hours the busiest hour was 01:00 UTC, at an average of 3 players.

Against other Rust servers, where is Shenanigans Crew Server placed?

Player hours over seven days place Shenanigans Crew Server at #3,419, within the top 15% of ranked servers.

Wipe times

What is recorded on Shenanigans Crew Server on wipe day?

At their busiest, its recent wipes drew 4 players on average. 27 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 7.

Which times and days are wipes plotted at on Shenanigans Crew Server?

No next wipe can be predicted for Shenanigans Crew Server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 11 days 20 hours ago.

Rules and settings

Which rules and settings are recorded for Shenanigans Crew Server?

Gather rate for Shenanigans Crew Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Shenanigans Crew Server?

Shenanigans Crew Server runs a procedural map of size 3,000 with seed 5000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Shenanigans Crew Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Shenanigans Crew Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Shenanigans Crew Server, what is meant by each tag?

Tags published by Shenanigans Crew Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp12 (Max players): 12 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Shenanigans Crew Server joined?

Enter client.connect 157.85.92.54:20557 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp12
Max players 12 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded