DWG RG-S15373Server sheetchecked 2h ago
A Shockbyte Rust Server
Online 157.85.93.75:20000 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is A Shockbyte Rust Server, and is it online now?
Right now, A Shockbyte Rust Server is recorded as online. About 4 days 11 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 11 October 2026.
What does the recorded performance of A Shockbyte Rust Server show?
The last 48 hours give an average of 117 server fps and a floor of 95. Counted at its highest: 80,126 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,465 MB. Players feel low fps and a climbing entity count as lag.
In which location is A Shockbyte Rust Server hosted?
There is no region published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 157.85.93.75:20000 is its address.
On which Rust version is A Shockbyte Rust Server running?
Rust network protocol 2634 and build 167781 on Linux: that is what A Shockbyte Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on A Shockbyte Rust Server?
Current player count on A Shockbyte Rust Server: 0, of 75 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for A Shockbyte Rust Server?
Player hours over seven days place A Shockbyte Rust Server at #15,373, within the top 69% of ranked servers.
Wipe data
On A Shockbyte Rust Server, when do wipes occur?
The record of A Shockbyte Rust Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 16 days 22 hours ago the current world was made.
Settings
Which settings does A Shockbyte Rust Server run, and what rules?
No gather rate is stated in the name of A Shockbyte Rust Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
What is the map for A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 3,700 with seed 1271715731, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain A Shockbyte Rust Server?
The Rust Graphs lists that carry A Shockbyte Rust Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on A Shockbyte Rust Server?
Tags published by A Shockbyte Rust Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp75 (Max players): The slot count is 75; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to A Shockbyte Rust Server?
Enter client.connect 157.85.93.75:20000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp75
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.