DWG RG-S13592Server sheetchecked 9m ago
Private - Raid Type Test
Online 157.85.94.33:20552 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:55 UTC14d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Private - Raid Type Test, and is it up?
Right now, Private - Raid Type Test is recorded as online. About 12 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 15 October 2026.
What does the recorded performance of Private - Raid Type Test show?
Average server fps over the last 48 hours is 195; the lowest was 151. Counted at its highest: 47,311 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,311 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Private - Raid Type Test?
A region is not published by Private - Raid Type Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 157.85.94.33:20552 is its address.
What Rust version is recorded for Private - Raid Type Test?
The platform is Linux and the version is Rust network protocol 2635 and build 167781 on Private - Raid Type Test. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on Private - Raid Type Test?
0 of 5 slots on Private - Raid Type Test are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.
Against other Rust servers, where is Private - Raid Type Test placed?
Over the last seven days, Private - Raid Type Test records #13,592 for player hours: the top 61% of all ranked servers.
Schedules
On Private - Raid Type Test, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Private - Raid Type Test?
Private - Raid Type Test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 14 days 11 hours ago the current world was made.
Settings
Which rules and settings are recorded for Private - Raid Type Test?
No gather rate is stated in the name of Private - Raid Type Test. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Private - Raid Type Test?
Size 3,000 with seed 1337: that is the procedural map Private - Raid Type Test runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Private - Raid Type Test appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Private - Raid Type Test are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Private - Raid Type Test?
The game's server browser reads these tags from Private - Raid Type Test: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Private - Raid Type Test joined?
In Rust, press F1 and type client.connect 157.85.94.33:20552 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp5
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.