StatusLive Servers online11,776 Players67,745 Populated3,535 Wiped · 3 h197 Interval5 min Date29 OCT 2026

DWG RG-S4341Server sheetchecked 7m ago

velocity test

Online 157.85.95.152:20000 checked 7m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#4,341top 20%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on velocity test
Fig. 2

Server performance

010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap21.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 12:33 UTC3d ago 1 – running 1
Sat 3 Oct, 23:59 UTC25d ago 2 halved by day 1 21.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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132 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is velocity test, and is it online now?

Right now, velocity test is recorded as online. The uptime it reports puts the last restart at about 2 days 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is velocity test stable in the figures recorded?

236 server fps on average over the last 48 hours, and never under 220. Counted at its highest: 10,503 entities, buildings, deployables and the rest of the world included. 2,553 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is velocity test hosted?

There is no region published by velocity test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 157.85.95.152:20000.

On which Rust version is velocity test running?

On Linux, velocity test runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on velocity test?

Current player count on velocity test: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 16:00 UTC, averaging 1 players.

Against other Rust servers, where is velocity test placed?

Within the top 20% of all ranked servers: velocity test at #4,341 for player hours, seven days recorded.

Wipe data

What is recorded on velocity test on wipe day?

The recent wipes averaged a busiest count of 2 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

On velocity test, when do wipes occur?

The record of velocity test's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 3 days 23 hours ago.

Rules and settings

Which rules and settings are recorded for velocity test?

The name of velocity test records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.

What is the map for velocity test?

Seed 50000 and size 1,500 define the procedural map velocity test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain velocity test?

These Rust Graphs lists include velocity test: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on velocity test?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags velocity test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join velocity test?

Enter client.connect 157.85.95.152:20000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded