DWG RG-S14838Server sheetchecked 10m ago
Dev Server
Online 158.69.226.187:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Dev Server online, and what uptime has been recorded?
Right now, Dev Server is recorded as online. About 16 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Dev Server perform, as measured?
The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 30,526 entities, buildings, deployables and the rest of the world included. 3,899 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Dev Server?
No region is published by Dev Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 158.69.226.187:28015.
On which Rust version is Dev Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what Dev Server runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on Dev Server?
0 players are connected to Dev Server at the time of the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 07:00 UTC, at an average of 0 players.
What rank has been recorded for Dev Server?
Within the top 67% of all ranked servers: Dev Server at #14,838 for player hours, seven days recorded.
Wipe times
On Dev Server, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
On Dev Server, when do wipes occur?
Too few wipes are on record for Dev Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 26 days 18 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for Dev Server?
Gather rate for Dev Server: not stated in the name. 30 players is the published group limit. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for Dev Server?
Dev Server runs a procedural map of size 4,500 with seed 663008107, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does Dev Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Dev Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Dev Server, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp0 (Max players): The slot count is 0; ts30 (Group limit): The team limit is 30; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Dev Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Dev Server?
In Rust, press F1 and type client.connect 158.69.226.187:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts30,^o^z
Game
gmvanilla
mp0
ts30
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.