StatusLive Servers online11,647 Players39,332 Populated2,956 Wiped · 3 h71 Interval5 min Date28 OCT 2026

DWG RG-S11564Server sheetchecked 2d ago

Four Nintendos

Offline 159.112.28.71:28016 checked 2d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#11,564top 52%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Four Nintendos
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Four Nintendos, and is it up?

Four Nintendos is offline at this moment; 2 days 23 hours ago is when it was last seen. 73 of 168 hours up over the last 7 full days, which is 43% of the time. On 2 October 2026 is when Rust Graphs first saw it.

In which location is Four Nintendos hosted?

There is no region published by Four Nintendos. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 159.112.28.71:28016 is its address.

On which Rust version is Four Nintendos running?

Rust network protocol 2635 and build 168909 on Windows: that is what Four Nintendos runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Four Nintendos?

No response from Four Nintendos; the server was last seen 2 days 23 hours ago. Averaged across seven days, the player count is 0, with a peak of 2.

Against other Rust servers, where is Four Nintendos placed?

Player hours over seven days place Four Nintendos at #11,564, within the top 52% of ranked servers.

Wipe times

What wipe schedule has been recorded for Four Nintendos?

Four Nintendos's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 26 days 1 hours ago.

Map and rules

What settings and rules apply on Four Nintendos?

No gather rate is stated in the name of Four Nintendos. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Four Nintendos?

Seed 6738 and size 4,500 define the procedural map Four Nintendos generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Four Nintendos?

The Rust Graphs lists that carry Four Nintendos are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Four Nintendos, what is meant by each tag?

Tags published by Four Nintendos, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Four Nintendos joined?

Connect with client.connect 159.112.28.71:28016: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded