StatusLive Servers online11,735 Players53,534 Populated3,365 Wiped · 3 h127 Interval5 min Date28 OCT 2026

DWG RG-S15344Server sheetchecked 9m ago

Rust Tournaments | TEST

Online 159.195.206.209:28015 checked 9m ago

moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe71d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Tournaments | TEST
Fig. 2

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust Tournaments | TEST online, and what uptime has been recorded?

Right now, Rust Tournaments | TEST is recorded as online. The uptime it reports puts the last restart at about 11 days 7 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Rust Tournaments | TEST show?

The last 48 hours give an average of 154 server fps and a floor of 113. Counted at its highest: 50,378 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,054 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Rust Tournaments | TEST hosted?

A region is not published by Rust Tournaments | TEST. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 159.195.206.209:28015.

On which Rust version is Rust Tournaments | TEST running?

The platform is Linux and the version is Rust network protocol 2632 and build 161125 on Rust Tournaments | TEST. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Rust Tournaments | TEST?

0 of 20 slots on Rust Tournaments | TEST are taken at the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does Rust Tournaments | TEST hold?

Over the last seven days, Rust Tournaments | TEST records #15,344 for player hours: the top 69% of all ranked servers.

Schedules

What wipe schedule has been recorded for Rust Tournaments | TEST?

The record of Rust Tournaments | TEST's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 71 days 4 hours ago the current world was made.

Map and rules

What settings and rules apply on Rust Tournaments | TEST?

Gather rate for Rust Tournaments | TEST: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Tournaments | TEST played?

Seed 2147483647 and size 3,000 define the procedural map Rust Tournaments | TEST generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Rust Tournaments | TEST appear among the Rust Graphs lists and filters?

On Rust Graphs, Rust Tournaments | TEST is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Rust Tournaments | TEST?

The game's server browser reads these tags from Rust Tournaments | TEST: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): Your game must match protocol 2632 to join; cs161125 (Build): The game build is 161125; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Rust Tournaments | TEST joined?

Enter client.connect 159.195.206.209:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2632
Protocol Your game must match protocol 2632 to join.
cs161125
Build The game build is 161125.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded