StatusLive Servers online11,718 Players47,661 Populated3,204 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S8353Server sheetchecked 7m ago

Rust for Life

Online EU 159.195.28.216:28015 checked 7m ago

biweekly wipes vanillamoddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#8,353top 38% · #2123 in EU
Last wipe16d agobiweekly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Rust for Life
Fig. 2

Server performance

05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 11d 18hMon 9 Nov, 18:27 UTC
  3. 25d 18hMon 23 Nov, 18:27 UTC
  4. 35d 18hThu 3 Dec, 19:00 UTCFW
  5. 39d 18hMon 7 Dec, 18:27 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:27 UTC16d ago 1 – running 0
Fri 2 Oct, 12:25 UTC26d ago 1 held half 10.3 days 0
Thu 1 Oct, 23:27 UTC FW27d ago 1 – 0.5 days 0
Tue 22 Sep, 11:15 UTC36d ago 0 – 9.5 days 0
Fri 18 Sep, 14:37 UTC40d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rust for Life, and is it online now?

Right now, Rust for Life is recorded as online. About 16 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does Rust for Life perform, as measured?

The last 48 hours give an average of 85 server fps and a floor of 7. Counted at its highest: 72,059 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,070 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Rust for Life?

With its EU tag, Rust for Life lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 159.195.28.216:28015.

On which Rust version is Rust for Life running?

Rust network protocol 2635 and build 168909 on Linux: that is what Rust for Life runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Rust for Life?

0 of 100 slots on Rust for Life are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 1 players.

In the rankings, which position does Rust for Life hold?

The same seven-day player-hour count places Rust for Life at #2,123 within Europe, #8,353 across all ranked servers and in the top 38% of them.

Wipe times

What happens on Rust for Life on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 19 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Rust for Life?

Its tag is followed for the prediction: too few of Rust for Life's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 16 days 5 hours ago. A wipe schedule of one wipe every two weeks is listed in its tags.

Settings

Which rules and settings are recorded for Rust for Life?

Gather rate for Rust for Life: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is Rust for Life played?

Seed 2349646 and size 3,000 define the procedural map Rust for Life generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Rust for Life?

These Rust Graphs lists include Rust for Life: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

On Rust for Life, what is meant by each tag?

Tags published by Rust for Life, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): The server browser lists it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Rust for Life?

Connect with client.connect 159.195.28.216:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded