DWG RG-S14315Server sheetchecked 28d ago
Server name on in-game server list
Offline 159.196.189.213:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 01:00 UTC29d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Server name on in-game server list, and is it online now?
Last seen 28 days 17 hours ago; right now Server name on in-game server list is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 30 September 2026.
What location is recorded for Server name on in-game server list?
There is no region published by Server name on in-game server list. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 159.196.189.213:28015.
On which Rust version is Server name on in-game server list running?
On Windows, Server name on in-game server list runs Rust network protocol 2633 and build 165217. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Server name on in-game server list?
No response from Server name on in-game server list; the server was last seen 28 days 17 hours ago.
Against other Rust servers, where is Server name on in-game server list placed?
Over the last seven days, Server name on in-game server list records #14,315 for player hours: the top 60% of all ranked servers.
Wipe data
What happens on Server name on in-game server list on the day of a wipe?
The recent wipes averaged a busiest count of 2 players. At 0 hours after the latest wipe the crowd was at its peak.
On Server name on in-game server list, when do wipes occur?
The record of Server name on in-game server list's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 29 days 18 hours ago the current world was made.
Settings
Which settings does Server name on in-game server list run, and what rules?
Gather rate for Server name on in-game server list: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Lists and filters
Where does Server name on in-game server list appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Server name on in-game server list are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Server name on in-game server list, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Server name on in-game server list publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to Server name on in-game server list?
Connect with client.connect 159.196.189.213:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.