StatusLive Servers online11,726 Players49,195 Populated3,240 Wiped · 3 h114 Interval5 min Date29 OCT 2026

DWG RG-S15191Server sheetchecked 14d ago

RustSkinLab Content Studio

Offline 159.26.105.141:28025 checked 14d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,191top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustSkinLab Content Studio
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RustSkinLab Content Studio, and is it up?

The current state of RustSkinLab Content Studio is offline, with the last sighting 14 days ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 14 October 2026.

What location is recorded for RustSkinLab Content Studio?

No region is published by RustSkinLab Content Studio. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 159.26.105.141:28025.

On which Rust version is RustSkinLab Content Studio running?

Rust network protocol 2634 and build 166494 on Windows: that is what RustSkinLab Content Studio runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on RustSkinLab Content Studio?

The latest refresh records RustSkinLab Content Studio as offline, last seen 14 days ago.

In the rankings, which position does RustSkinLab Content Studio hold?

Over the last seven days, RustSkinLab Content Studio records #15,191 for player hours: the top 70% of all ranked servers.

Schedules

On RustSkinLab Content Studio, when do wipes occur?

Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days ago.

Rules and settings

What settings and rules apply on RustSkinLab Content Studio?

Gather rate for RustSkinLab Content Studio: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has RustSkinLab Content Studio loaded?

A procedural map, generated by the game, is what RustSkinLab Content Studio runs.

Tags

Where does RustSkinLab Content Studio appear among the Rust Graphs lists and filters?

On Rust Graphs, RustSkinLab Content Studio is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on RustSkinLab Content Studio?

Tags published by RustSkinLab Content Studio, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is RustSkinLab Content Studio joined?

Enter client.connect 159.26.105.141:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded