DWG RG-S15927Server sheetchecked 25d ago
RustSkinLab Content Studio
Offline 159.26.112.24:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 14:32 UTC26d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for RustSkinLab Content Studio, and is it up?
The current state of RustSkinLab Content Studio is offline, with the last sighting 25 days 22 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 1 October 2026.
In which location is RustSkinLab Content Studio hosted?
No region is published by RustSkinLab Content Studio. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 159.26.112.24:28015.
On which Rust version is RustSkinLab Content Studio running?
The platform is Windows and the version is Rust network protocol 2633 and build 164530 on RustSkinLab Content Studio. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on RustSkinLab Content Studio?
The latest refresh records RustSkinLab Content Studio as offline, last seen 25 days 22 hours ago.
Against other Rust servers, where is RustSkinLab Content Studio placed?
Over the last seven days, RustSkinLab Content Studio records #15,927 for player hours: the top 69% of all ranked servers.
Schedules
What happens on RustSkinLab Content Studio on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.
On RustSkinLab Content Studio, when do wipes occur?
The record of RustSkinLab Content Studio's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 11 hours ago.
Map and rules
What settings and rules apply on RustSkinLab Content Studio?
Gather rate for RustSkinLab Content Studio: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has RustSkinLab Content Studio loaded?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
Lists and filters
On Rust Graphs, which lists and filters contain RustSkinLab Content Studio?
On Rust Graphs, RustSkinLab Content Studio is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on RustSkinLab Content Studio?
gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): 164530 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags RustSkinLab Content Studio publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is RustSkinLab Content Studio joined?
In Rust, press F1 and type client.connect 159.26.112.24:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.