DWG RG-S15921Server sheetchecked 25d ago
RustSkinLab Content Studio
Offline 159.26.112.38:28025 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for RustSkinLab Content Studio, and is it up?
Last seen 25 days 9 hours ago; right now RustSkinLab Content Studio is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 2 October 2026 is when Rust Graphs first saw it.
In which location is RustSkinLab Content Studio hosted?
There is no region published by RustSkinLab Content Studio. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 159.26.112.38:28025.
On which Rust version is RustSkinLab Content Studio running?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on RustSkinLab Content Studio?
The latest refresh records RustSkinLab Content Studio as offline, last seen 25 days 9 hours ago.
Against other Rust servers, where is RustSkinLab Content Studio placed?
Within the top 70% of all ranked servers: RustSkinLab Content Studio at #15,921 for player hours, seven days recorded.
Schedules
On RustSkinLab Content Studio, when do wipes occur?
Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 26 days 4 hours ago the current world was made.
Map and rules
What settings and rules apply on RustSkinLab Content Studio?
No gather rate is stated in the name of RustSkinLab Content Studio. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for RustSkinLab Content Studio?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
Lists and filters
Where does RustSkinLab Content Studio appear among the Rust Graphs lists and filters?
On Rust Graphs, RustSkinLab Content Studio is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On RustSkinLab Content Studio, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166494 (Build): Build: 166494; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RustSkinLab Content Studio publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to RustSkinLab Content Studio?
In Rust, press F1 and type client.connect 159.26.112.38:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.