StatusLive Servers online11,695 Players60,531 Populated3,473 Wiped · 3 h109 Interval5 min Date28 OCT 2026

DWG RG-S13882Server sheetchecked 24d ago

RustSkinLab Content Studio

Offline 159.26.112.93:28025 checked 24d ago

moddedoxide
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#13,882top 61%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustSkinLab Content Studio
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RustSkinLab Content Studio, and is it up?

Last seen 24 days 7 hours ago; right now RustSkinLab Content Studio is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 2 October 2026.

What location is recorded for RustSkinLab Content Studio?

A region is not published by RustSkinLab Content Studio. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 159.26.112.93:28025.

What Rust version is recorded for RustSkinLab Content Studio?

Rust network protocol 2634 and build 166494 on Windows: that is what RustSkinLab Content Studio runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on RustSkinLab Content Studio?

No response from RustSkinLab Content Studio; the server was last seen 24 days 7 hours ago.

Against other Rust servers, where is RustSkinLab Content Studio placed?

Within the top 61% of all ranked servers: RustSkinLab Content Studio at #13,882 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on RustSkinLab Content Studio?

The record of RustSkinLab Content Studio's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 11 hours ago.

Rules and settings

What settings and rules apply on RustSkinLab Content Studio?

No gather rate is stated in the name of RustSkinLab Content Studio. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is RustSkinLab Content Studio played?

RustSkinLab Content Studio runs a procedural map, which the game generates.

Tags

Where does RustSkinLab Content Studio appear among the Rust Graphs lists and filters?

On Rust Graphs, RustSkinLab Content Studio is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustSkinLab Content Studio, what is meant by each tag?

The game's server browser reads these tags from RustSkinLab Content Studio: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join RustSkinLab Content Studio?

Connect with client.connect 159.26.112.93:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded