StatusLive Servers online11,753 Players67,907 Populated3,403 Wiped · 3 h209 Interval5 min Date29 OCT 2026

DWG RG-S15290Server sheetchecked 9m ago

RustServer_13458

Online 160.251.137.68:28015 checked 9m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,290top 69%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_13458
Fig. 2

Server performance

05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is RustServer_13458 online, and what uptime has been recorded?

At this moment RustServer_13458 is online. About 6 days ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of RustServer_13458 show?

The last 48 hours give an average of 95 server fps and a floor of 51. Counted at its highest: 48,538 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,570 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for RustServer_13458?

No region is published by RustServer_13458. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 160.251.137.68:28015 is its address.

On which Rust version is RustServer_13458 running?

The platform is Linux and the version is Rust network protocol 2633 and build 162929 on RustServer_13458. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for RustServer_13458?

Current player count on RustServer_13458: 0, of 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is RustServer_13458 placed?

Player hours over seven days place RustServer_13458 at #15,290, within the top 69% of ranked servers.

Schedules

Which times and days are wipes plotted at on RustServer_13458?

The record of RustServer_13458's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 55 days 15 hours ago.

Settings

What settings and rules apply on RustServer_13458?

The name of RustServer_13458 records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for RustServer_13458?

Seed 11700 and size 3,000 define the procedural map RustServer_13458 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does RustServer_13458 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustServer_13458: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on RustServer_13458?

Tags published by RustServer_13458, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join RustServer_13458?

In Rust, press F1 and type client.connect 160.251.137.68:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs162929
Build Build: 162929.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded