Fig. 1Players on RustServer_11418RG-S2988-01 · Sheet 1 of 10
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S2988-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S2988-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak9players, last three wipes
The first 48 hours of its last wipes
Mon 5 OctSun 4 OctSat 3 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 12, 4 hours in.
ScheduleExpected wipesRG-S2988-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 09:51 UTC24d ago
12
–
running
1
Sun 4 Oct, 16:04 UTC25d ago
12
–
0.7 days
0
Sat 3 Oct, 11:08 UTC26d ago
2
–
1.2 days
0
Fri 2 Oct, 13:56 UTC27d ago
2
–
0.9 days
1
Thu 1 Oct, 16:04 UTC28d ago
1
–
0.9 days
0
Wed 30 Sep, 09:27 UTC29d ago
1
–
1.3 days
0
Tue 29 Sep, 19:20 UTC29d ago
1
–
0.6 days
0
Tue 29 Sep, 11:08 UTC30d ago
1
–
0.3 days
0
Mon 28 Sep, 14:47 UTC31d ago
1
–
0.8 days
1
Sun 27 Sep, 16:01 UTC32d ago
4
–
0.9 days
0
Sat 26 Sep, 13:19 UTC33d ago
4
–
1.1 days
0
Fri 25 Sep, 12:00 UTC34d ago
1
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S2988-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is RustServer_11418 online, and what uptime has been recorded?
RustServer_11418 is up at this moment. About 5 days 18 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
What does the recorded performance of RustServer_11418 show?
76 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 72,772 entities, buildings, deployables and the rest of the world included. 3,767 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
3.
What location is recorded for RustServer_11418?
No region is published by RustServer_11418. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 160.251.140.176:28015.
4.
On which Rust version is RustServer_11418 running?
Rust network protocol 2635 and build 168909 on Linux: that is what RustServer_11418 runs. To join, your game must be on the same protocol; Steam handles the update.
Population
5.
What does the population history show for RustServer_11418?
0 of 50 slots on RustServer_11418 are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 9. The 48-hour peak falls at 16:00 UTC, averaging 3 players.
6.
In the rankings, which position does RustServer_11418 hold?
Player hours over seven days place RustServer_11418 at #2,988, within the top 13% of ranked servers.
Schedules
7.
What happens on RustServer_11418 on the day of a wipe?
At their busiest, its recent wipes drew 9 players on average. 4 hours after the latest wipe, the crowd peaked.
8.
On RustServer_11418, when do wipes occur?
There is no next wipe to predict at RustServer_11418, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 24 days 7 hours ago the current world was made.
Map and rules
9.
Which rules and settings are recorded for RustServer_11418?
The name of RustServer_11418 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
10.
On which map is RustServer_11418 played?
Seed 1337 and size 3,500 define the procedural map RustServer_11418 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.
Lists and filters
11.
On Rust Graphs, which lists and filters contain RustServer_11418?
The Rust Graphs lists that carry RustServer_11418 are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
12.
Which meaning is attached to each tag on RustServer_11418?
The game's server browser reads these tags from RustServer_11418: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
13.
How is RustServer_11418 joined?
Connect with client.connect 160.251.140.176:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
NotesAnswered from the figuresRG-S2988-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp50
Max playersThe slot count is 50.
ts8
Group limitTeams are capped at 8, the default setting.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeThe region code field is empty.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.