StatusLive Servers online11,700 Players44,565 Populated3,103 Wiped · 3 h103 Interval5 min Date29 OCT 2026

DWG RG-S15190Server sheetchecked 11m ago

EchoChamber_JP_Rust

Online EA 160.251.166.192:28015 checked 11m ago

monthly wipes moddedoxidepvepremium
Connect
Players now 0/ 69 0% full
7-day average0peak 1
Rank#15,190top 68% · #498 in EA
Last wipe26d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on EchoChamber_JP_Rust
Fig. 2

Server performance

025507510002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:48 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is EchoChamber_JP_Rust, and is it online now?

EchoChamber_JP_Rust is up at this moment. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does EchoChamber_JP_Rust perform, as measured?

The last 48 hours give an average of 54 server fps and a floor of 21. Counted at its highest: 87,214 entities, buildings, deployables and the rest of the world included. 5,262 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for EchoChamber_JP_Rust?

The EA tag is how EchoChamber_JP_Rust lists itself in Asia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 160.251.166.192:28015.

On which Rust version is EchoChamber_JP_Rust running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on EchoChamber_JP_Rust. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for EchoChamber_JP_Rust?

0 of 69 slots on EchoChamber_JP_Rust are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does EchoChamber_JP_Rust hold?

EchoChamber_JP_Rust also measures #498 in Asia on the same seven-day player-hour count, at #15,190 globally and in the top 68% of ranked servers.

Wipe data

On EchoChamber_JP_Rust, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 2 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for EchoChamber_JP_Rust?

Once a month, with the force wipe, is when EchoChamber_JP_Rust wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 26 days 23 hours ago. A wipe every month is the schedule its tags set out.

Map and rules

What settings and rules apply on EchoChamber_JP_Rust?

No gather rate is stated in the name of EchoChamber_JP_Rust. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Rust's premium status is required to join. Anti-cheat: VAC, from Valve, is on.

Which map has EchoChamber_JP_Rust loaded?

Size 4,500 with seed 1337: that is the procedural map EchoChamber_JP_Rust runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain EchoChamber_JP_Rust?

The Rust Graphs lists that carry EchoChamber_JP_Rust are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On EchoChamber_JP_Rust, what is meant by each tag?

The game's server browser reads these tags from EchoChamber_JP_Rust: gmrust (Game mode): Standard survival, as Rust plays; mp69 (Max players): The slot count is 69; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): No player combat: the threat comes from the world; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded; EA (East Asia): The browser's listing places it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join EchoChamber_JP_Rust?

Connect with client.connect 160.251.166.192:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. Rust's premium status is required to join. http://160.251.166.192/index.html is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp69,ptrak,$r?,v2635,^p,^m,EA,^p,gmrust,cs168909,^q,ts8,^o^z,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp69
Max players The slot count is 69.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded