StatusLive Servers online11,886 Players104,326 Populated3,964 Wiped · 3 h514 Interval5 min Date29 OCT 2026

DWG RG-S4916Server sheetchecked 11m ago

Rust 1st -開発中-

Online 160.251.172.243:28115 checked 11m ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak 1
Rank#4,916top 22%
Last wipe13h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75120:0005:0014:0023:0008:0017:00Wiped Thu 29 Oct, 05:54 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Rust 1st -開発中-
Fig. 2

Server performance

Server fpsWipe
010020030040020:0005:0014:0023:0008:0017:00Wiped Thu 29 Oct, 05:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctTue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 02:07 UTC17h ago – – running 0
Mon 26 Oct, 00:13 UTC3d ago 1 – – 0
Tue 13 Oct, 00:23 UTC16d ago 1 halved by day 3 13 days 0
Sun 11 Oct, 23:56 UTC17d ago 1 – 1 days 0
Fri 9 Oct, 11:10 UTC20d ago 1 held half 2.5 days 0
Wed 7 Oct, 11:49 UTC22d ago 1 held half 2 days 0
Tue 6 Oct, 00:02 UTC23d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust 1st -開発中- online, and what uptime has been recorded?

At this moment Rust 1st -開発中- is online. About 11 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Rust 1st -開発中- stable in the figures recorded?

222 server fps on average over the last 48 hours, and never under 170. Counted at its highest: 4,804 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,397 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Rust 1st -開発中- hosted?

No region tag is published by Rust 1st -開発中-, but its name points to Asia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 160.251.172.243:28115 is its address.

What Rust version is recorded for Rust 1st -開発中-?

On Linux, Rust 1st -開発中- runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Rust 1st -開発中-?

At the last refresh, Rust 1st -開発中- recorded 0 players across 2 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 1 players.

What rank has been recorded for Rust 1st -開発中-?

Over the last seven days, Rust 1st -開発中- records #4,916 for player hours: the top 22% of all ranked servers.

Schedules

What happens on Rust 1st -開発中- on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 75% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 3.

What wipe schedule has been recorded for Rust 1st -開発中-?

No next wipe can be predicted for Rust 1st -開発中-: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 13 hours ago.

Settings

What settings and rules apply on Rust 1st -開発中-?

The name of Rust 1st -開発中- records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Rust 1st -開発中- loaded?

Rust 1st -開発中- runs a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Rust 1st -開発中-?

These Rust Graphs lists include Rust 1st -開発中-: Modded Rust servers. On the server list, these filters bring it up: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On Rust 1st -開発中-, what is meant by each tag?

The game's server browser reads these tags from Rust 1st -開発中-: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Rust 1st -開発中-?

In Rust, press F1 and type client.connect 160.251.172.243:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded