StatusLive Servers online11,694 Players52,148 Populated3,104 Wiped · 3 h109 Interval5 min Date30 OCT 2026

DWG RG-S5619Server sheetchecked 11m ago

RustServer_21050

Online 160.251.173.186:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 3
Rank#5,619top 25%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_21050
Fig. 2

Server performance

025507510002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct16 Oct23 Oct30 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:12 UTC27d ago 3 – running 0
Fri 25 Sep, 16:05 UTC34d ago 1 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
121 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average
34 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
8 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average
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06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RustServer_21050 online, and what uptime has been recorded?

At this moment RustServer_21050 is online. The uptime it reports puts the last restart at about 6 days 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 24 September 2026 is when Rust Graphs first saw it.

Is RustServer_21050 stable in the figures recorded?

Average server fps over the last 48 hours is 72; the lowest was 48. Counted at its highest: 71,458 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,161 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for RustServer_21050?

A region is not published by RustServer_21050. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 160.251.173.186:28015.

What Rust version is recorded for RustServer_21050?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustServer_21050. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on RustServer_21050?

Current player count on RustServer_21050: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 3. Over the last 48 hours the busiest hour was 12:00 UTC, at an average of 1 players.

Against other Rust servers, where is RustServer_21050 placed?

Within the top 25% of all ranked servers: RustServer_21050 at #5,619 for player hours, seven days recorded.

Schedules

What happens on RustServer_21050 on the day of a wipe?

The recent wipes averaged a busiest count of 2 players. 41 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for RustServer_21050?

The record of RustServer_21050's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 10 hours ago.

Map and rules

Which settings does RustServer_21050 run, and what rules?

Gather rate for RustServer_21050: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for RustServer_21050?

Seed 12830 and size 3,500 define the procedural map RustServer_21050 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does RustServer_21050 appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RustServer_21050 are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on RustServer_21050?

Tags published by RustServer_21050, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to RustServer_21050?

In Rust, press F1 and type client.connect 160.251.173.186:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded