DWG RG-S5619Server sheetchecked 11m ago
RustServer_21050
Online 160.251.173.186:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:12 UTC27d ago | 3 | – | running | 0 |
| Fri 25 Sep, 16:05 UTC34d ago | 1 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is RustServer_21050 online, and what uptime has been recorded?
At this moment RustServer_21050 is online. The uptime it reports puts the last restart at about 6 days 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 24 September 2026 is when Rust Graphs first saw it.
Is RustServer_21050 stable in the figures recorded?
Average server fps over the last 48 hours is 72; the lowest was 48. Counted at its highest: 71,458 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,161 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for RustServer_21050?
A region is not published by RustServer_21050. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 160.251.173.186:28015.
What Rust version is recorded for RustServer_21050?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustServer_21050. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on RustServer_21050?
Current player count on RustServer_21050: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 3. Over the last 48 hours the busiest hour was 12:00 UTC, at an average of 1 players.
Against other Rust servers, where is RustServer_21050 placed?
Within the top 25% of all ranked servers: RustServer_21050 at #5,619 for player hours, seven days recorded.
Schedules
What happens on RustServer_21050 on the day of a wipe?
The recent wipes averaged a busiest count of 2 players. 41 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for RustServer_21050?
The record of RustServer_21050's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 10 hours ago.
Map and rules
Which settings does RustServer_21050 run, and what rules?
Gather rate for RustServer_21050: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for RustServer_21050?
Seed 12830 and size 3,500 define the procedural map RustServer_21050 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does RustServer_21050 appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry RustServer_21050 are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on RustServer_21050?
Tags published by RustServer_21050, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to RustServer_21050?
In Rust, press F1 and type client.connect 160.251.173.186:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.