DWG RG-S10586Server sheetchecked 10m ago
FP-Rust
Online 160.251.180.175:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:00 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for FP-Rust, and is it up?
FP-Rust is up at this moment. About 10 days 19 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of FP-Rust show?
Average server fps over the last 48 hours is 62; the lowest was 48. Counted at its highest: 117,664 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,471 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for FP-Rust?
There is no region published by FP-Rust. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 160.251.180.175:28015 is its address.
On which Rust version is FP-Rust running?
On Linux, FP-Rust runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on FP-Rust?
Current player count on FP-Rust: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 1.
Against other Rust servers, where is FP-Rust placed?
Player hours over seven days place FP-Rust at #10,586, within the top 48% of ranked servers.
Wipe times
What is recorded on FP-Rust on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 5 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for FP-Rust?
Too few wipes are on record for FP-Rust to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 25 days 3 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for FP-Rust?
No gather rate is stated in the name of FP-Rust. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for FP-Rust?
Seed 1728107296 and size 4,500 define the procedural map FP-Rust generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does FP-Rust appear among the Rust Graphs lists and filters?
These Rust Graphs lists include FP-Rust: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on FP-Rust?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags FP-Rust publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
By what method do you join FP-Rust?
In Rust, press F1 and type client.connect 160.251.180.175:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.