StatusLive Servers online11,892 Players103,409 Populated3,969 Wiped · 3 h496 Interval5 min Date29 OCT 2026

DWG RG-S4361Server sheetchecked 8m ago

RustServer_15282

Online 160.251.208.162:28015 checked 8m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 4
Rank#4,361top 20%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on RustServer_15282
Fig. 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RustServer_15282, and is it up?

At this moment RustServer_15282 is online. About 5 days 19 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 5 October 2026.

Is RustServer_15282 stable in the figures recorded?

101 server fps on average over the last 48 hours, and never under 75. Counted at its highest: 55,718 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,714 MB. Players feel low fps and a climbing entity count as lag.

In which location is RustServer_15282 hosted?

There is no region published by RustServer_15282. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 160.251.208.162:28015.

What Rust version is recorded for RustServer_15282?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustServer_15282. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on RustServer_15282?

At the last refresh, RustServer_15282 recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 4. The 48-hour peak falls at 11:00 UTC, averaging 4 players.

Against other Rust servers, where is RustServer_15282 placed?

Over the last seven days, RustServer_15282 records #4,361 for player hours: the top 20% of all ranked servers.

Wipe times

On RustServer_15282, when do wipes occur?

The record of RustServer_15282's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 24 days 4 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for RustServer_15282?

Gather rate for RustServer_15282: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is RustServer_15282 played?

Seed 9715 and size 3,000 define the procedural map RustServer_15282 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does RustServer_15282 appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RustServer_15282 are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustServer_15282, what is meant by each tag?

The game's server browser reads these tags from RustServer_15282: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is RustServer_15282 joined?

Connect with client.connect 160.251.208.162:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded