StatusLive Servers online11,830 Players89,192 Populated3,733 Wiped · 3 h415 Interval5 min Date29 OCT 2026

DWG RG-S9141Server sheetchecked 9m ago

[JP]Null-Server Test

Online EA 160.251.210.11:28015 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#9,141top 41% · #423 in EA
Last wipe28d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on [JP]Null-Server Test
Fig. 2

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:18 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is [JP]Null-Server Test online, and what uptime has been recorded?

[JP]Null-Server Test is up at this moment. About 4 days 22 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [JP]Null-Server Test stable in the figures recorded?

52 server fps on average over the last 48 hours, and never under 31. Counted at its highest: 98,303 entities, buildings, deployables and the rest of the world included. 4,707 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for [JP]Null-Server Test?

With its EA tag, [JP]Null-Server Test lists itself in Asia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 160.251.210.11:28015 is its address.

On which Rust version is [JP]Null-Server Test running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [JP]Null-Server Test. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for [JP]Null-Server Test?

At the last refresh, [JP]Null-Server Test recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 13:00 UTC, at an average of 1 players.

In the rankings, which position does [JP]Null-Server Test hold?

The same seven-day player-hour count places [JP]Null-Server Test at #423 within Asia, #9,141 across all ranked servers and in the top 41% of them.

Wipe data

On [JP]Null-Server Test, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on [JP]Null-Server Test?

The force wipe is the only wipe at [JP]Null-Server Test, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 3 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Rules and settings

What settings and rules apply on [JP]Null-Server Test?

The name of [JP]Null-Server Test records no gather rate. 50 players is the published group limit. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for [JP]Null-Server Test?

[JP]Null-Server Test runs a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain [JP]Null-Server Test?

The Rust Graphs lists that carry [JP]Null-Server Test are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On [JP]Null-Server Test, what is meant by each tag?

Tags published by [JP]Null-Server Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts50 (Group limit): The team limit is 50; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EA (East Asia): The browser's listing places it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to [JP]Null-Server Test?

In Rust, press F1 and type client.connect 160.251.210.11:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/null-server is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts50
Group limit The team limit is 50.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded