DWG RG-S15289Server sheetchecked 11m ago
TJA4-NEXUS
Online 160.251.235.47:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is TJA4-NEXUS online, and what uptime has been recorded?
At this moment TJA4-NEXUS is online. About 5 days 19 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is TJA4-NEXUS stable in the figures recorded?
The last 48 hours give an average of 104 server fps and a floor of 80. Counted at its highest: 29,427 entities, buildings, deployables and the rest of the world included. 2,719 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for TJA4-NEXUS?
A region is not published by TJA4-NEXUS. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 160.251.235.47:28015.
On which Rust version is TJA4-NEXUS running?
On Linux, TJA4-NEXUS runs Rust network protocol 2632 and build 160556. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on TJA4-NEXUS?
0 of 100 slots on TJA4-NEXUS are taken at the latest refresh. Averaged across seven days, the player count is 0.
In the rankings, which position does TJA4-NEXUS hold?
Within the top 69% of all ranked servers: TJA4-NEXUS at #15,289 for player hours, seven days recorded.
Wipe times
What wipe schedule has been recorded for TJA4-NEXUS?
TJA4-NEXUS's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 78 days 9 hours ago the current world was made.
Settings
Which settings does TJA4-NEXUS run, and what rules?
No gather rate is stated in the name of TJA4-NEXUS. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for TJA4-NEXUS?
Seed 5699 and size 2,300 define the procedural map TJA4-NEXUS generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.
Lists and filters
On Rust Graphs, which lists and filters contain TJA4-NEXUS?
On Rust Graphs, TJA4-NEXUS is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On TJA4-NEXUS, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2632 (Protocol): Join only if your game is on protocol 2632; cs160556 (Build): The game build is 160556; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags TJA4-NEXUS publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is TJA4-NEXUS joined?
Enter client.connect 160.251.235.47:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z
Game
gmrust
mp100
ts8
v2632
cs160556
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.