StatusLive Servers online11,856 Players101,030 Populated3,903 Wiped · 3 h542 Interval5 min Date29 OCT 2026

DWG RG-S6448Server sheetchecked 8m ago

Ninniku_Server

Online 160.251.236.248:28015 checked 8m ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak 1
Rank#6,448top 29%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on Ninniku_Server
Fig. 2

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:17 UTC FW27d ago 1 – running 0
Thu 1 Oct, 00:25 UTC28d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Ninniku_Server online, and what uptime has been recorded?

Ninniku_Server is up at this moment. The uptime it reports puts the last restart at about 21 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 30 September 2026.

What does the recorded performance of Ninniku_Server show?

70 server fps on average over the last 48 hours, and never under 31. Counted at its highest: 104,842 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,027 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Ninniku_Server hosted?

A region is not published by Ninniku_Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 160.251.236.248:28015.

What Rust version is recorded for Ninniku_Server?

On Linux, Ninniku_Server runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Ninniku_Server?

1 of 10 slots on Ninniku_Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 1 players.

What rank has been recorded for Ninniku_Server?

Within the top 29% of all ranked servers: Ninniku_Server at #6,448 for player hours, seven days recorded.

Schedules

What happens on Ninniku_Server on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 5 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Ninniku_Server?

Ninniku_Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 27 days 22 hours ago.

Rules and settings

What settings and rules apply on Ninniku_Server?

Gather rate for Ninniku_Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Ninniku_Server?

Ninniku_Server runs a procedural map of size 4,250 with seed 818666203, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Ninniku_Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Ninniku_Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Ninniku_Server, what is meant by each tag?

The game's server browser reads these tags from Ninniku_Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Ninniku_Server joined?

Enter client.connect 160.251.236.248:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded